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Is it possible to override vanilla entity models and replacing them using geckolib models?

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I want to know if is possible to replace models of vanilla entities with custom models made with geckolib renderers, i was trying to add a renderer with the methos register of EntityRenderers but nothing, because the rendereres of gecko use the interface "IAnimatable".

  • Author

if anyone ask, i'm using forge 1.19.2, i just forgot to add it to the title

For questions about geckolib you need to contact the mod authors.

But replacing vanilla models will most likely lead to incompatibility with other mods.

You should use RenderLayers instead to add your stuff to the entity. See EntityRenderersEvent.AddLayers

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author
6 hours ago, warjort said:

For questions about geckolib you need to contact the mod authors.

But replacing vanilla models will most likely lead to incompatibility with other mods.

You should use RenderLayers instead to add your stuff to the entity. See EntityRenderersEvent.AddLayers

thx for the answer, about the renderlayers is something i already know but i'm trying to look an easier way to do it but i see is don't possible, anyways, thanks again, I will mark this solved once i talk to the mod authors to share their answer here.

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