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Fire events manually


Tim_

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@SubscribeEvent
    public static void ChiselMine(TickEvent.PlayerTickEvent mine) {
        Player player = mine.player;
        Item itemInHand = player.getMainHandItem().getItem();
        Level pLevel = player.level;
        BlockState eyeBlockstate = pLevel.getBlockState(player.eyeBlockPosition());
        Block eyeBlock = eyeBlockstate.getBlock();
        BlockPos eyeBlockPos = player.eyeBlockPosition();
        if (itemInHand.equals(ModItems.CHISEL.get())) {
            if (Minecraft.getInstance().options.keyUse.isDown()) {
                System.out.println("Use is down! Time is: " + pLevel.getGameTime());
                if (player.distanceToSqr(eyeBlockPos.getX(), eyeBlockPos.getY(), eyeBlockPos.getZ()) <= 5) {
                    System.out.println("BlockPos comparing succeeded! Time is: " + pLevel.getGameTime());
                    if (checkForBlock(eyeBlock)) {
                        System.out.println("Block comparing succeeded! Time is: " + pLevel.getGameTime());
                    }
                }
            }
        }
    }
    public static boolean checkForBlock(Block clickedBlock) {
        System.out.println("Block comparing!");
        if (clickedBlock == ModBlocks.IRON_ORE_SMALL.get()){
            dropItem = ModItems.IRON_CHUNK.get(); return true;
        }else if (clickedBlock == ModBlocks.LEAD_ORE_SMALL.get()){
            dropItem = ModItems.LEAD_CHUNK.get(); return true;
        }else {
            return false;
        }
    }

thats my code i know now that eyeblockpos isnt the block the player is looking at just ignore that but u might understand what im trying to achieve it would be way easier if i could fire a playerUseOnBlock event instead in the tickevent

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