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Posted

Hi, me and my friend are currently developing a mod called:mod

Basically it's just a framework, we have auto textures (me), and auto-ores-dusts-blocks-ingots-nuggets(by him)

So we were trying to make our version of the treetap. he idea is, you put it on our custom tree(code 70% done) and whack it with a hammer, and it starts spewing out resin, so the problem is, we can't get our model to render.

It's a fairly simple model, like 1 cuboid in techne and thats it.

If you guys could help we would be very greatfull!

If u need more files just say, we'll do anything to make it work.

 

Core

 

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Tile Entity

 

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Renderer

 

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Block

 

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Client proxy

 

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Model

 

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Posted

I dunno about the rest of the code but the resource location has been declared wrong

 

it needs to be a comma instead of a plus

 

like

	ResourceLocation resourceLocation = new ResourceLocation(Core.modid, ":textures/models/Model.png")

 

I just tested it on my own render and when I used the plus it gave a missing texture

changing it to what it is above gave the right texture

Posted

*facepalm* dont use tile entities for thsi kind of thing, you're just going to make your server lag a lot, use meta please

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

I just noticed the plus in the block icon code in the block code as well, which may need changing

 

but anyway

did the tutorial tell you to put

		ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTreetap.class, new TileEntityTreetapRenderer());

 

in initrendering?

 

I only ask because when I've done custom blocks I've put it in the

    public void registerRenderThings()

method

 

I'm not sure if it'll make any difference but you could try it for nothing?

Posted

And if you 'just missed' the unused methods for some reason (although I think GotoLink is right), you can use Call Hierarchy in Eclipse to track where in your program the said method is being called. <3 Eclipse

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

Posted

call hierarchy, type hierarchy, breakpoints and your eyez are the 4 most overpowered tools when modding minecraft

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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