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Hi, me and my friend are currently developing a mod called:mod

Basically it's just a framework, we have auto textures (me), and auto-ores-dusts-blocks-ingots-nuggets(by him)

So we were trying to make our version of the treetap. he idea is, you put it on our custom tree(code 70% done) and whack it with a hammer, and it starts spewing out resin, so the problem is, we can't get our model to render.

It's a fairly simple model, like 1 cuboid in techne and thats it.

If you guys could help we would be very greatfull!

If u need more files just say, we'll do anything to make it work.




package mod;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.oredict.OreDictionary;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = Core.modid, name = "CoreMod", version = "Unreleased")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class Core {
public static final String modid = "mod";

public static CreativeTabs tabMod = new CreativeTabs("tabMod") {
	public ItemStack getIconItemStack() {
		return new ItemStack(LoadMaterials.block[3], 1, 0);

@SidedProxy(clientSide = "mod.ClientProxy", serverSide = "mods.CommonProxy")
public static CommonProxy Proxy;

EventManager eventManager = new EventManager();

public static Item wrench;
public static Block treetap;
public static Block treeRubber;
public static Block leavesRubber;

public void load(FMLInitializationEvent event) {
        GameRegistry.registerTileEntity(TileEntityTreetap.class, "tileEntityTreetap");
	LanguageRegistry.instance().addStringLocalization("itemGroup.tabMod", "en_US", "Mod Tab");

private void initialize() {

private void registerOther() {

private void initializeBlocks() {
	treetap = new BlockTreetap(901).setUnlocalizedName("treetap");
	treeRubber = new BlockTreeRubber(902).setUnlocalizedName("treeRubber").setHardness(2.0F).setResistance(5.0F);
	leavesRubber = new BlockLeavesRubber(903).setUnlocalizedName("leavesRubber").setHardness(0.2F).setLightOpacity(1);


private void registerBlocks() {


private void registerTileEntity() {

private void languageRegistryBlocks() {
	LanguageRegistry.addName(treetap, "Treetap");
	LanguageRegistry.addName(treeRubber, "Rubber Tree");
	LanguageRegistry.addName(leavesRubber, "Rubber Tree Leaves");


private void oreDictionaryBlocks() {
	OreDictionary.registerOre("treetap", treetap);
	OreDictionary.registerOre("treeRubber", treeRubber);
	OreDictionary.registerOre("leavesRubber", leavesRubber);

private void initializeItems() {
	wrench = new itemWrench(13000).setUnlocalizedName("Wrench");


private void languageRegistryItems() {
	for (int i = 0; i < 16; i++) {
		LanguageRegistry.addName(new ItemStack(wrench, 1, i), "Wrench");


private void oreDictionaryItems() {
	OreDictionary.registerOre("wrench", wrench);



Tile Entity


package mod;

import net.minecraft.tileentity.TileEntity;

public class TileEntityTreetap extends TileEntity {






package mod;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.client.FMLClientHandler;

public class TileEntityTreetapRenderer extends TileEntitySpecialRenderer {
ResourceLocation resourceLocation = new ResourceLocation(Core.modid
		+ ":textures/models/Model.png");
// The model of your block
private final ModelTreetap model;

public TileEntityTreetapRenderer() {
	this.model = new ModelTreetap();

private void adjustRotatePivotViaMeta(World world, int x, int y, int z) {
	int meta = world.getBlockMetadata(x, y, z);
	GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);

public void renderTileEntityAt(TileEntity te, double x, double y, double z,
		float scale) {
	GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
	// as your other blocks here.
	GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
			.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

private void adjustLightFixture(World world, int i, int j, int k,
		Block block) {
	Tessellator tess = Tessellator.instance;
	float brightness = block.getBlockBrightness(world, i, j, k);
	int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
	int modulousModifier = skyLight % 65536;
	int divModifier = skyLight / 65536;
	tess.setColorOpaque_F(brightness, brightness, brightness);
			(float) modulousModifier, divModifier);





package mod;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class BlockTreetap extends BlockContainer {

public BlockTreetap(int id) {
	super(id, Material.iron);
	this.setBlockBounds(0.0F, 0.0F, 0.0F, 1F, 1F, 1F);

public TileEntity createNewTileEntity(World world) {
	return new TileEntityTreetap();

public int getRenderType() {
	return -1;

public boolean isOpaqueCube() {
	return false;

public boolean renderAsNormalBlock() {
	return false;

public void registerIcons(IconRegister icon) {
	this.blockIcon = icon.registerIcon(Core.modid+":TreetapIcon");



Client proxy


package mod;

import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.ClientRegistry;

public class ClientProxy extends CommonProxy {
public void InitRendering() {
	ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTreetap.class, new TileEntityTreetapRenderer());






package mod;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelTreetap extends ModelBase
    ModelRenderer Shape1;
  public ModelTreetap()
    textureWidth = 64;
    textureHeight = 32;
      Shape1 = new ModelRenderer(this, 0, 0);
      Shape1.addBox(0F, 0F, 0F, 2, 2, 16);
      Shape1.setRotationPoint(-1F, 15F, -8F);
      Shape1.setTextureSize(32, 32);
      Shape1.mirror = true;
      setRotation(Shape1, 0F, 0F, 0F);
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  private void setRotation(ModelRenderer model, float x, float y, float z)
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) //Add Entity entity here
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); //Add entity here



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I dunno about the rest of the code but the resource location has been declared wrong


it needs to be a comma instead of a plus



	ResourceLocation resourceLocation = new ResourceLocation(Core.modid, ":textures/models/Model.png")


I just tested it on my own render and when I used the plus it gave a missing texture

changing it to what it is above gave the right texture

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I just noticed the plus in the block icon code in the block code as well, which may need changing


but anyway

did the tutorial tell you to put

		ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTreetap.class, new TileEntityTreetapRenderer());


in initrendering?


I only ask because when I've done custom blocks I've put it in the

    public void registerRenderThings()



I'm not sure if it'll make any difference but you could try it for nothing?

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And if you 'just missed' the unused methods for some reason (although I think GotoLink is right), you can use Call Hierarchy in Eclipse to track where in your program the said method is being called. <3 Eclipse

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

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