Kosh Posted November 10, 2022 Share Posted November 10, 2022 (edited) Hello. I'm working on update for my mod from minecraft 1.12.2 to minecraft 1.19.2 and I got a problem with item usage on mobile. In 1.12.2 I used "itemInteractionForEntity" method for it. It looks like in 1.19.2 it's called "interactLivingEntity". Everything fine when I use it on my own mob, or some others like parrots, but for such mobs as cat and wolves it doesn't work. I spent some time trying to investigate this problem and debug my code, and I found that item "interactLivingEntity" method doesn't trigger for those pets at all. Could someone please help me with it? What am I doing wrong? Here is a link on my item https://github.com/NightKosh/Sophisticated-wolves/blob/feature/1.19.2_update/src/main/java/sophisticated_wolves/item/ItemDogTag.java Edited November 10, 2022 by Kosh Quote Link to comment Share on other sites More sharing options...
ChampionAsh5357 Posted November 10, 2022 Share Posted November 10, 2022 50 minutes ago, Kosh said: I spent some time trying to investigate this problem and debug my code, and I found that item "interactLivingEntity" method doesn't trigger for those pets at all. That's because the interaction that happens on right click for tamed animals (like the wolf and cat) forces them to sit, which is a consumable action, preventing the stack logic from executing. Since the only hook to get around this is an event, you would need to subscribe to `PlayerInteractEvent$EntityInteract` and call the `#interactLivingEntity` method on your item stack there. 1 Quote Link to comment Share on other sites More sharing options...
warjort Posted November 10, 2022 Share Posted November 10, 2022 (edited) Follow the code through from Mob.interact() for a cat. It will pretty much ignore you unless your item is food. Unfortunately, there is no item tag for name tags. Mob.checkAndHandleImportantInteractions() hardwires the vanilla name tag item instance for special handling instead of usiing an item tag. Edited November 10, 2022 by warjort 1 Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
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