Posted November 18, 20222 yr I've been skimming through the TntBlock class and the PrimedTnt class to try and figure out how explosions are handled. I want a block I'm making to explode when, for instance, you activate it with a flint and steel. My question is the following: Do I need to spawn an entity to use level.explode? Or is there a way to make a block explode without spawning an entity first? From what I can see, this was possible in the past but world.createExplosion is deprecated from what I can tell. Also if I do need an entity, could I say, just delete the block, spawn in an invisible entity, and have it explode thus reaching the same end result? Edited November 18, 20222 yr by Thorad
November 18, 20222 yr You don't need an entity. The entity is to simulate a fuse. 80 ticks (4 seconds) until the explosion happens. You can just set the block to air and call level.explode() to make the explosion instant. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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