Jump to content

Custom 1.18.2 Mincecraft modpack doesn't launch


gecckosavage

Recommended Posts

Your logs don't contain any error. If they are really the complete logs, post your launcher_log.txt

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

That log contains error either. It doesn't even show you starting minecraft.

If you restart the launcher after the crash it will clear the log.

Take a copy of the log with it showing you running minecraft, before restarting the launcher.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Quote

[02:15:55] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 1 dependencies adding them to mods collection

02:16:05.793

Exception in thread "main" java.lang.module.ResolutionException: Modules debugify and okzoomer export package com.llamalad7.mixinextras to module duckling

Looks like a conflict between debugify and okzoomer?

Check you have the latest versions then contact the mod authors.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Just remove both 2 mods and some other(Danny Expansion, BrainCell API), and adding Iris & Occulus flywheel compat mod, the game started normally, but has a warning from Not Enough Crashed mod, whit square text error like this: 
https://imgur.com/h9gMzLs
https://imgur.com/VZGWPi1

The NotEnoghtCrashed report: https://crashy.net/w4whyQFmshLMkHcke4rx

Crash log: 
https://pastebin.com/h3Tt3Ate
 

Link to comment
Share on other sites

Quote

net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Failed loading config file supplementaries-client.toml of type CLIENT for modid supplementaries

One of your config files is invalid/corrupted. You can find it in the config folder.

If you don't have a backup of this file, you can delete it and it should be recreated with default values.

  • Thanks 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have a keybind where you spit like a llama. On singleplayer both the entity and particle spawn and it's sound is played (https://youtu.be/bpxnFDuWw_I). But on a server only the entity is spawned and nothing else (https://youtu.be/veVQ4zSqnIA), no particles nor sound. Upon starting the server I have noticed this error in the window (https://postimg.cc/K3KDCpMY), don't know if it's relevant. The server works fine but when I want to spit the following pops up in the serverlog '''Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER''' (https://postimg.cc/LqTDP1Sm). I have prepared the following code of the Server-to-Client packet class which I have made to spawn mentioned particles and sounds. package mett.palemannie.tabakmod.networking.packets; import net.minecraft.client.Minecraft; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.sounds.SoundEvents; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class SpuckEffektS2CPacket { public SpuckEffektS2CPacket(){ } public SpuckEffektS2CPacket(FriendlyByteBuf buf){ } public void toBytes(FriendlyByteBuf buf){ } public boolean handle(Supplier<NetworkEvent.Context> supplier){ NetworkEvent.Context context = supplier.get(); context.enqueueWork(()-> { Player player = Minecraft.getInstance().player; //Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER Level level = Minecraft.getInstance().level; RandomSource rdm = RandomSource.create(); float r = rdm.nextInt(80, 120) / 100f; player.playSound(SoundEvents.LLAMA_SPIT, 1f, r); Vec3 MausPos = player.getEyePosition(); Vec3 SchauWinkel = player.getLookAngle(); level.addParticle(ParticleTypes.SPIT, true, MausPos.x, MausPos.y, MausPos.z, SchauWinkel.x/4, SchauWinkel.y/4, SchauWinkel.z/4); }); return true; } } Is there an alternative to Minecraft.getInstance().player;? dumb question. I have looked at other mods (MrCrayfish's Gun Mod, Ars Noveau, Apotheosis) on how they handle such server-to-client sound and particles but I haven't got any wiser.    
    • i keep getting error on minecraft when im trying to play modpack. When i go to logs folder i got this. 
    • Try an older build: https://www.curseforge.com/minecraft/mc-mods/sorceryfight/files/5358535
    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.