Posted November 29, 20223 yr When I try to get quads for beds/chests/fluids via this code // Get level, where command is executed ServerLevel level = source.getLevel(); // Get BlockState at position BlockState block = level.getBlockState(levelPosition); // We do not want to render air if (!block.isAir()) { // Is used to get IBakedModel BlockRenderDispatcher blockRenderer = Minecraft.getInstance().getBlockRenderer(); // Is used in getQuads(...) Random rand = new Random(); // Rendered block RenderedBlock renderedBlock = new RenderedBlock(regionPosition.getX(), regionPosition.getY(), regionPosition.getZ()); // Block extra model data IModelData data = blockRenderer.getBlockModel(block).getModelData(level, levelPosition, block, EmptyModelData.INSTANCE); // Get model quads List<BakedQuad> quads = blockRenderer.getBlockModel(block).getQuads(block, null, rand, data); // List of all possible directions ArrayList<Direction> directions = RenderCubeUtils.getAllPossibleDirections(); // Through all directions for (Direction direction : directions) { // Get model quads, corresponding to this direction List<BakedQuad> quadsTemp = blockRenderer.getBlockModel(block).getQuads(block, direction, rand, data); // Join lists of quads quads = Stream.concat(quads.stream(), quadsTemp.stream()).toList(); } } I get empty 'quads' list. Why is this happening? How can I fix this? Edited November 30, 20223 yr by Sireous Question is solved
November 29, 20223 yr They don't use baked models. See for example BedRenderer. The only thing they define in their models is the block break particle 🙂 https://github.com/misode/mcmeta/blob/assets/assets/minecraft/models/block/bed.json I've never tried to do it, but I guess If you want to draw something with a BlockEntityRenderer then you need to use the BlockEntityRendererDispatcher BlockEntityWithoutLevelRenderer kind of does this, but it does it to draw them as items. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
November 29, 20223 yr Thanks warjort. I was afraid, that this is because they are entities. Now I know where to dig. But what about water, for example? I have checked via debug code, that there is no entity there (appropriate method return null). What is wrong with liquids?
November 29, 20223 yr BlockRenderDispatcher.renderLiquid() Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
November 30, 20223 yr By the way, I see a lot of renderers use VertexConsumer. Seems like all renderers use them to send verticies to graphics engine. Can I make such consumer and act as OpenGL to get rendered verticies in a block?
November 30, 20223 yr Like I said, it's not something I've tried, but I would say probably not, it depends upon what you are trying to do. Those renderers are not prebacked for a reason. Their rendering depends ad hocly upon the state of the world. You could in principle call them with your own dummy consumers to capture the quads, but those quads could (likely will) be invalid once the state of the world changes. This includes time where the rendering is animated. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
November 30, 20223 yr Well, I hope this picture explains my intentions: https://drive.google.com/file/d/1BTx4zqqn6_K-P3j7d_iK2hb4Ia3t6HKv/view?usp=share_link
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