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Posted

Hey Everyone,

im developing a small mod for 1.18.2 forge that stores some data attached to the player with a custom capability.
This works fine on disconnect & reconnect. Server restart & on death of player.

 

For some reason when returning from the end the data gets lost & the player gets the capability recreated...
Below some code attached of the capability

 

Code below are my player events. They all trigger correctly, on returning from the end the respawn player event is triggerd as far as i can understand from debugging.

Should reviveCaps() be called on player respawn aswell??

@SubscribeEvent
    public static void onPlayerCloned(PlayerEvent.Clone event) {
        if(!event.isWasDeath()) return;

        event.getOriginal().reviveCaps();

        LOGGER.info("CLONE EVENT TRIGGERD!!");
        event.getOriginal().getCapability(PlayerIslandProvider.PLAYER_ISLAND).ifPresent(oldStore -> {
            if(oldStore.hasOne()) LOGGER.info("We found island data!");
            event.getPlayer().getCapability(PlayerIslandProvider.PLAYER_ISLAND).ifPresent(newStore -> {
                newStore.copyFrom(oldStore);
            });
        });

        event.getOriginal().invalidateCaps();
    }

    @SubscribeEvent
    public static void onDimensionChange (PlayerEvent.PlayerChangedDimensionEvent event) {
        event.getPlayer().reviveCaps();
    }

    @SubscribeEvent
    public void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
        event.getPlayer().getCapability(PlayerIslandProvider.PLAYER_ISLAND).ifPresent(i -> {
            if(i.hasOne())
                event.getPlayer().teleportTo(i.getLocation().getX(), i.getLocation().getY(), i.getLocation().getZ());
        });
    }

@SubscribeEvent
    public static void onAttachCapabilitiesPlayer(AttachCapabilitiesEvent<Entity> event) {
        if(!(event.getObject() instanceof Player)) return;
        if(event.getObject().getCapability(PlayerIslandProvider.PLAYER_ISLAND).isPresent()) return;

        event.addCapability(new ResourceLocation(Main.MOD_ID, "islanddata"), new PlayerIslandProvider());
    }

 

  • 3 months later...
Posted

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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