Posted December 2, 20222 yr Hey Everyone, im developing a small mod for 1.18.2 forge that stores some data attached to the player with a custom capability. This works fine on disconnect & reconnect. Server restart & on death of player. For some reason when returning from the end the data gets lost & the player gets the capability recreated... Below some code attached of the capability Code below are my player events. They all trigger correctly, on returning from the end the respawn player event is triggerd as far as i can understand from debugging. Should reviveCaps() be called on player respawn aswell?? @SubscribeEvent public static void onPlayerCloned(PlayerEvent.Clone event) { if(!event.isWasDeath()) return; event.getOriginal().reviveCaps(); LOGGER.info("CLONE EVENT TRIGGERD!!"); event.getOriginal().getCapability(PlayerIslandProvider.PLAYER_ISLAND).ifPresent(oldStore -> { if(oldStore.hasOne()) LOGGER.info("We found island data!"); event.getPlayer().getCapability(PlayerIslandProvider.PLAYER_ISLAND).ifPresent(newStore -> { newStore.copyFrom(oldStore); }); }); event.getOriginal().invalidateCaps(); } @SubscribeEvent public static void onDimensionChange (PlayerEvent.PlayerChangedDimensionEvent event) { event.getPlayer().reviveCaps(); } @SubscribeEvent public void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) { event.getPlayer().getCapability(PlayerIslandProvider.PLAYER_ISLAND).ifPresent(i -> { if(i.hasOne()) event.getPlayer().teleportTo(i.getLocation().getX(), i.getLocation().getY(), i.getLocation().getZ()); }); } @SubscribeEvent public static void onAttachCapabilitiesPlayer(AttachCapabilitiesEvent<Entity> event) { if(!(event.getObject() instanceof Player)) return; if(event.getObject().getCapability(PlayerIslandProvider.PLAYER_ISLAND).isPresent()) return; event.addCapability(new ResourceLocation(Main.MOD_ID, "islanddata"), new PlayerIslandProvider()); }
March 23, 20232 yr Author None with someone information about this problem? Is more code required to be attached?
March 23, 20232 yr https://github.com/MinecraftForge/MinecraftForge/issues/9311 Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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