ClaraArmada Posted December 3, 2022 Posted December 3, 2022 (edited) I tried to make grass drop my custom item, and I'm new to mod development, I've tried to look up the problem everywhere, look up a ton of tutorials, look into vanilla loot tables, datapack etc, so I decided to ask for help here. here is the part I added to the grass loot table: and here is the file path: thanks for answering ^^ Edited December 3, 2022 by ClaraArmada Quote
warjort Posted December 3, 2022 Posted December 3, 2022 You need to make your mod load after forge to modify the vanilla datapack. By specifying an ordering in your mods.toml https://forge.gemwire.uk/wiki/Mods.toml But doing that is a bad idea. You will conflict with other mods or modpack configuration doing the same thing. You should use global loot modifiers instead. https://forge.gemwire.uk/wiki/Dynamic_Loot_Modification 1 Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
ClaraArmada Posted December 4, 2022 Author Posted December 4, 2022 13 hours ago, warjort said: You need to make your mod load after forge to modify the vanilla datapack. By specifying an ordering in your mods.toml https://forge.gemwire.uk/wiki/Mods.toml But doing that is a bad idea. You will conflict with other mods or modpack configuration doing the same thing. You should use global loot modifiers instead. https://forge.gemwire.uk/wiki/Dynamic_Loot_Modification ok so I did all the previous steps, but I'm having difficulty with the last one for the dynamic loot modifiers.. Quote
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