Posted September 1, 201312 yr Hi, I've tried to change the position of the HUD , but I didn't get anything... I would like to move the full HUD to the upside to get something like this: I really need help with this... Thanks Twitter: @deantonious || TeamSpeak Server: ts3.deantonious.es
September 1, 201312 yr glTranslated ? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
September 1, 201312 yr Author RenderGameOverlayEvent. I don't understand what you mean... Twitter: @deantonious || TeamSpeak Server: ts3.deantonious.es
September 1, 201312 yr have you ever registered an event ? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
September 1, 201312 yr Author have you ever registered an event ? No (I think)... Twitter: @deantonious || TeamSpeak Server: ts3.deantonious.es
September 1, 201312 yr well .. you might wnat to look into that on the forge wiki how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
September 1, 201312 yr Author Yes, I've registered some events in my mods Twitter: @deantonious || TeamSpeak Server: ts3.deantonious.es
September 1, 201312 yr Yes, I've registered some events in my mods try looking into the two thhings mentioned by the two first replies. google the gltranslate and read up on it! If you guys dont get it.. then well ya.. try harder...
September 1, 201312 yr Author I'm not able to make it. Someone can help me with the code? Please Twitter: @deantonious || TeamSpeak Server: ts3.deantonious.es
September 2, 201312 yr I'm not able to make it. Someone can help me with the code? Please Here is some sudo-code type thing: public class RenderingEventHandler { @ForgeSubscribe public void renderPre ( RenderGameOverlayEvent.PRE event ) { // hook into code for the types of overlays. E.g., experience, health, armor, food // use GL11.glTranslated ( par1, par2, par3 ); // // par1 = Move it so far on the X-Axis // par2 = Move it so far on the Y-Axis // par3 = Move it so far on the Z-Axis, irrelevant with GUI's. So it always equals 0 when working with a GUI // // move on to the next overlay and move it } } I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
September 2, 201312 yr Author Thank you for the help. I'm really noob at this... I think I'll leave this for later and I'll try other things. Twitter: @deantonious || TeamSpeak Server: ts3.deantonious.es
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