Posted September 2, 201312 yr How would I go about making a new event? Would it be as simple as extending Event, or is there more to it? Then, once that's done, how do I actually use this new event?
September 2, 201312 yr An event is just a class called Event really... An event holds the information to do with the event, and then, to actually make the event get called, you have to instantiate the event where the event should be called, at the highest point also. The event also has to be registered with forge etc. I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
September 2, 201312 yr Author The event also has to be registered with forge etc. How? Is there a proper structure for events?
September 2, 201312 yr Whoops. Wrong post with that one... Sorta. But anyway. Just wait for hydroflame to get his hands on this, it will become a lot clearer then I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
September 2, 201312 yr Author Whoops. Wrong post with that one... Sorta. But anyway. Just wait for hydroflame to get his hands on this, it will become a lot clearer then It's fine, I'll just move onto another part of the mod while I wait for hydroflame.
September 2, 201312 yr How? Is there a proper structure for events? just extends event and use MinecraftForge.EVENT_BUS.post(Event) and after that every class that have a @ForgeSubscribe for thsi event wil be called ez pz how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
September 2, 201312 yr Author How? Is there a proper structure for events? just extends event and use MinecraftForge.EVENT_BUS.post(Event) and after that every class that have a @ForgeSubscribe for thsi event wil be called ez pz So then this: @EventHandler public void load(FMLInitializationEvent evt) { proxy.registerRenderInformation(); MinecraftForge.EVENT_BUS.register(new TeamStatsHookContainer()); and this: package kovu.teamstats; import cpw.mods.fml.common.Mod.EventHandler; import net.ae97.teamstats.api.events.NewFriendEvent; import net.ae97.teamstats.api.events.NewRequestEvent; import net.ae97.teamstats.api.events.StatsUpdatedEvent; import net.minecraftforge.event.ForgeSubscribe; public class TeamStatsHookContainer { @ForgeSubscribe public void getNewFriends(NewFriendEvent event) { } @ForgeSubscribe public void getNewRequests(NewRequestEvent event) { } @ForgeSubscribe public void statUpdated(StatsUpdatedEvent event) { System.out.println("Stats updated"); } } Should work?
September 2, 201312 yr yeah, well i only read really fast so there may be an error, but generally you got the idea how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
September 2, 201312 yr That the receiving hand of the event system. Don't forget to post the event when it should be sent. Event myEvent = new CustomEvent(args); MinecraftForge.EVENT_BUS.post(myEvent); //if(myEvent.isCanceled) ...
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