Posted December 11, 20222 yr Hello. My mob has custom data, which is stored in compound tags by "addAdditionalSaveData" and "readAdditionalSaveData" methods. Unfortunately, It looks like "readAdditionalSaveData" method doesn't called on client side at game loading, so I can't restore this data correctly. For sure server side works perfect, but I need this data on client side too, cause I have a gui screen which needs an actual values of this data. I gues I can send a message to client when entity loaded, to solve this problem, but such way looks overcomplicated. Edited December 12, 20222 yr by Kosh
December 11, 20222 yr https://forge.gemwire.uk/wiki/Networking_with_Entities Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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