Jump to content

[1.19.2, SOLVED] Entity readAdditionalSaveData on client side


Recommended Posts

Posted (edited)

Hello. My mob has custom data, which is stored in compound tags by "addAdditionalSaveData" and "readAdditionalSaveData" methods.

Unfortunately, It looks like "readAdditionalSaveData" method doesn't called on client side at game loading, so I can't restore this data correctly. For sure server side works perfect, but I need this data on client side too, cause I have a gui screen which needs an actual values of this data.

I gues I can send a message to client when entity loaded, to solve this problem, but such way looks overcomplicated.

 

Edited by Kosh
Posted
  • Like 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Kosh changed the title to [1.19.2, SOLVED] Entity readAdditionalSaveData on client side

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.