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RTS Minecraft/Dwarven Fortress Game


Cutter
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hey guys, i have started developing a game that will use mechanics similar to minecraft (internal wise eg. blocks and chunks) but will be used as a learning material for multiple things such as rendering graphics with buffer strategies through to pathfinding algorithms (A* variants specifically or maybe others depending on which i want to do). I will be working on this project with a friend of mine privately (when he finally finishes thenewboston java tutorials), but anybody can grab the code from https://github.com/CutterCraft/TheKingdoms if you want to play with it or look at how things are progressing ^_^

 

im not entirely sure how to work github yet, but if some more experienced modders happen to come across awesome ways of doing things that i wasnt able to think of, ill let you guys in on the project, maybe =D

 

NOTE: this game is a top-down 2d game. i might implement 3d graphics eventually, but they are far far down on my list of things i want to do.

 

also, any suggestions on how to improve on stuff would be great!

 

currently recommended that you use netbeans to run, as i do not know/care to run it on any other IDE's.

simply just open the project inside you github folder, with netbeans and run.

 

(13/08/12) Things To Do:

  • entities that can run around (will be loading chunks based on things that require changes over time eg. entities moving or crops growing)
  • implement pathfinding (2d pathfinding already works, but im using a different map system and a 3d environment so needs a lot of changing)
  • finish scaling and add mouse wheel scaling (or perhaps lock it to the +/- keys instead). this will increase the size of chunks being shown to the player or decrease them to show more chunks.
  • clean up code and add comments to make it much easier to understand

 

contact me on skype @ cptcutter.sc2 if you have any questions, but leave a message to say who you are or i wont accept!

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btw, i only started this a couple days ago, so its very early stages of development. VERY. rendering works though, and i have just finished fixing/creating a way to save and load chunks (turned out to be a bitch because i screwed it up a bit the first time, holy moley can debugging be a pain =.=).

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