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CMD.exe is saying "Missing 'minecraft' dependency."


areubad

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Whenever i try to do the "gradlew genEclipseRuns" It shows this:

 

C:\Users\User\Desktop\Mod attempt>gradlew genEclipseRuns
To honour the JVM settings for this build a single-use Daemon process will be forked. See https://docs.gradle.org/7.4.2/userguide/gradle_daemon.html#sec:disabling_the_daemon.
Daemon will be stopped at the end of the build

> Configure project :
Java: 17.0.5, JVM: 17.0.5+8 (Eclipse Adoptium), Arch: amd64

FAILURE: Build completed with 2 failures.

1: Task failed with an exception.
-----------
* Where:
Build file 'C:\Users\User\Desktop\Mod attempt\build.gradle' line: 15

* What went wrong:
A problem occurred evaluating root project 'Mod attempt'.
> No signature of method: build_6fwm4aljxguf75efifp5ovbqi.minecraft() is applicable for argument types: (build_6fwm4aljxguf75efifp5ovbqi$_run_closure1) values: [build_6fwm4aljxguf75efifp5ovbqi$_run_closure1@4f13485f]

* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
==============================================================================

2: Task failed with an exception.
-----------
* What went wrong:
A problem occurred configuring root project 'Mod attempt'.
> Missing 'minecraft' dependency.

* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
==============================================================================

* Get more help at https://help.gradle.org

BUILD FAILED in 7s

This is my code:

Spoiler
plugins {
    id 'eclipse'
    id 'maven-publish'
    id 'net.minecraftforge.gradle' version '5.1.+'
}

version = '1.0'
group = 'areubad.iattempt-amod' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'iattempt-amod'

// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)

println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
    // The mappings can be changed at any time and must be in the following format.
    // Channel:   Version:
    // official   MCVersion             Official field/method names from Mojang mapping files
    // parchment  YYYY.MM.DD-MCVersion  Open community-sourced parameter names and javadocs layered on top of official
    //
    // You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
    // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
    //
    // Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
    // Additional setup is needed to use their mappings: https://github.com/ParchmentMC/Parchment/wiki/Getting-Started
    //
    // Use non-default mappings at your own risk. They may not always work.
    // Simply re-run your setup task after changing the mappings to update your workspace.
    mappings channel: 'official', version: '1.19'

    // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.

    // Default run configurations.
    // These can be tweaked, removed, or duplicated as needed.
    runs {
        client {
            workingDirectory project.file('run')

            // Recommended logging data for a userdev environment
            // The markers can be added/remove as needed separated by commas.
            // "SCAN": For mods scan.
            // "REGISTRIES": For firing of registry events.
            // "REGISTRYDUMP": For getting the contents of all registries.
            property 'forge.logging.markers', 'REGISTRIES'

            // Recommended logging level for the console
            // You can set various levels here.
            // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
            property 'forge.logging.console.level', 'debug'

            // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
            property 'forge.enabledGameTestNamespaces', archivesBaseName

            mods {
                iattempt-amod {
                    source sourceSets.main
                }
            }
        }

        server {
            workingDirectory project.file('run')

            property 'forge.logging.markers', 'REGISTRIES'

            property 'forge.logging.console.level', 'debug'

            property 'forge.enabledGameTestNamespaces', archivesBaseName

            mods {
                iattempt-amod {
                    source sourceSets.main
                }
            }
        }

        // This run config launches GameTestServer and runs all registered gametests, then exits.
        // By default, the server will crash when no gametests are provided.
        // The gametest system is also enabled by default for other run configs under the /test command.
        gameTestServer {
            workingDirectory project.file('run')

            property 'forge.logging.markers', 'REGISTRIES'

            property 'forge.logging.console.level', 'debug'

            property 'forge.enabledGameTestNamespaces', archivesBaseName

            mods {
                iattempt-amod {
                    source sourceSets.main
                }
            }
        }

        data {
            workingDirectory project.file('run')

            property 'forge.logging.markers', 'REGISTRIES'

            property 'forge.logging.console.level', 'debug'

            // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
            args '--mod', archivesBaseName, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')

            mods {
                iattempt-amod {
                    source sourceSets.main
                }
            }
        }
    }
}

// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }

repositories {
    // Put repositories for dependencies here
    // ForgeGradle automatically adds the Forge maven and Maven Central for you

    // If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
    // flatDir {
    //     dir 'libs'
    // }
}

dependencies {
    // Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed
    // that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied.
    // The userdev artifact is a special name and will get all sorts of transformations applied to it.
    minecraft 'net.minecraftforge:forge:1.19-41.1.0'

    // Real mod deobf dependency examples - these get remapped to your current mappings
    // compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency
    // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency
    // implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency

    // Examples using mod jars from ./libs
    // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")

    // For more info...
    // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
    // http://www.gradle.org/docs/current/userguide/dependency_management.html
}

// Example for how to get properties into the manifest for reading at runtime.
jar {
    manifest {
        attributes([
                "Specification-Title"     : "I attempt to make an aote",
                "Specification-Vendor"    : "areubad",
                "Specification-Version"   : "1", // We are version 1 of ourselves
                "Implementation-Title"    : project.name,
                "Implementation-Version"  : project.jar.archiveVersion,
                "Implementation-Vendor"   : "areubad",
                "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
        ])
    }
}

// Example configuration to allow publishing using the maven-publish plugin
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar')
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
// publish.dependsOn('reobfJar')

publishing {
    publications {
        mavenJava(MavenPublication) {
            artifact jar
        }
    }
    repositories {
        maven {
            url "file://${project.projectDir}/mcmodsrepo"
        }
    }
}

tasks.withType(JavaCompile).configureEach {
    options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}

 

 


Not sure whats wrong but ChatGPT is prob outdated so I would rather ask here.

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Quote

> No signature of method: build_6fwm4aljxguf75efifp5ovbqi.minecraft() is applicable for argument types: (build_6fwm4aljxguf75efifp5ovbqi$_run_closure1) values: [build_6fwm4aljxguf75efifp5ovbqi$_run_closure1@4f13485f]

That's a pretty cryptic error message. 🙂

 

It basically says there is something wrong with one of the arguments in the minecraft closure starting on line 15. But doesn't give any other useful information.

Maybe it is the hyphen in the mod name?

Otherwise, you are going to have to go through it and check you have the brackets,etc. in the right places and check the spellings of the parameter names.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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