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Dolphins grace but for lava


person5996

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hey, so I'm looking to add dolphins grace to one of the potions that I am working on and I don't know where to look to see how it works and also don't know how to change it so that it works for lava rather than water if anyone knows any links to see how it works I would be grateful if you shared them or if you know how I can do it that would also be great. also this is in 1.18.2

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You need to learn how to use search in your ide.

Searching for uses of MobEffects.DOLPHINS_GRACE gives:

LivingEntity.travel()

DolphinSwimWithPlayerGoal.start/tick()

 

So it basically boils down to the proximity of a dolphin and the Entity.isSwimming() flag which is set in Entity.updateSwimming()

Looking at the code in 1.18 that is hardwired to check for water.

While in 1.19 forge has added an FluidType.canSwim(Entity) for custom fluids, but I don't see a way to change it within the forge api for lava (short of reflection)?

 

You can always add the effect manually using LivingEntity.addEffect()

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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