Posted December 22, 20222 yr Hi I have recently developed Minecraft mod, that exports world portions, which then are imported with my Blender addon into Blender scene. The idea was to be able to export modded minecraft worlds. Currently it proved to work nicely. But there are 2 majior drawbacks: 1) It does not export paintings, armor stands and item frames. 2) It does not export blocks, that use custom renderers (like chisel and bits mod blocks) My approach is that I ask minecraft renderers (BlockRenderDispatcher, BlockEntityRenderDispatcher) to render what they see at some block position into my custom VertexConsumer classes. Seems like I am missing some other types of renderes. How paintings, armor stands and item frames render themselves? Can I somehow access renderers, that are introduced by other mods?
December 22, 20222 yr The 3 you list are entities, so the EntityRendererDispatcher should handle them. For the chisel and bits thing you will have to look at what it is doing that is non-standard. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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