Posted December 23, 20222 yr I am trying to figure out hot to register my ore gen this is my code public class OreFeaturesInit { public static final ResourceKey<ConfiguredFeature<?, ?>> LEGENDARY_ORE = FeatureUtils.createKey("legendary_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> RUBY_ORE = FeatureUtils.createKey("ruby_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> BLACK_DIAMOND_ORE = FeatureUtils.createKey("black_diamond_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> IMPERIUM_ORE = FeatureUtils.createKey("imperium_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> SPEED_ORE = FeatureUtils.createKey("speed_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> OMNITRIX_ORE = FeatureUtils.createKey("omnitrix_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> FIRE_ORE = FeatureUtils.createKey("fire_ore"); public static final ResourceKey<ConfiguredFeature<?, ?>> INFINITUM_ORE = FeatureUtils.createKey("infinitum_ore"); public static void bootstrap(BootstapContext<ConfiguredFeature<?, ?>> context) { RuleTest ruleTest1 = new TagMatchTest(BlockTags.STONE_ORE_REPLACEABLES); RuleTest ruleTest2 = new TagMatchTest(BlockTags.DEEPSLATE_ORE_REPLACEABLES); RuleTest ruleTest3 = new BlockMatchTest(Blocks.NETHERRACK); RuleTest ruleTest4 = new TagMatchTest(BlockTags.BASE_STONE_NETHER); List<OreConfiguration.TargetBlockState> legendary = List.of( OreConfiguration.target(ruleTest1, BlockInit.LEGENDARY_ORE.get().defaultBlockState()), OreConfiguration.target(ruleTest2, BlockInit.LEGENDARY_ORE.get().defaultBlockState())); List<OreConfiguration.TargetBlockState> ruby = List.of( OreConfiguration.target(ruleTest1, BlockInit.RUBY_ORE.get().defaultBlockState()), OreConfiguration.target(ruleTest2, BlockInit.RUBY_ORE.get().defaultBlockState())); List<OreConfiguration.TargetBlockState> black_diamond = List.of( OreConfiguration.target(ruleTest1, BlockInit.BLACK_DIAMOND_ORE.get().defaultBlockState()), OreConfiguration.target(ruleTest2, BlockInit.BLACK_DIAMOND_ORE.get().defaultBlockState())); List<OreConfiguration.TargetBlockState> imperium = List.of( OreConfiguration.target(ruleTest1, BlockInit.IMPERIUM_ORE.get().defaultBlockState()), OreConfiguration.target(ruleTest2, BlockInit.IMPERIUM_ORE.get().defaultBlockState())); List<OreConfiguration.TargetBlockState> speed = List.of( OreConfiguration.target(ruleTest1, BlockInit.SPEED_ORE.get().defaultBlockState()), OreConfiguration.target(ruleTest2, BlockInit.SPEED_ORE.get().defaultBlockState())); List<OreConfiguration.TargetBlockState> omnitrix = List.of( OreConfiguration.target(ruleTest1, BlockInit.OMNITRIX_ORE.get().defaultBlockState()), OreConfiguration.target(ruleTest2, BlockInit.OMNITRIX_ORE.get().defaultBlockState())); registerOre(context, LEGENDARY_ORE, legendary, 7); registerOre(context, RUBY_ORE, ruby, 7); registerOre(context, BLACK_DIAMOND_ORE, black_diamond, 5); registerOre(context, IMPERIUM_ORE, imperium, 5); registerOre(context, SPEED_ORE, speed, 5); registerOre(context, OMNITRIX_ORE, omnitrix, 5); registerOre(context, FIRE_ORE, ruleTest3, BlockInit.FIRE_ORE.get().defaultBlockState(), 6); registerOre(context, INFINITUM_ORE, ruleTest4, BlockInit.INFINITUM_ORE.get().defaultBlockState(), 4); } private static void registerOre(BootstapContext<ConfiguredFeature<?, ?>> context, ResourceKey<ConfiguredFeature<?, ?>> ore, List<OreConfiguration.TargetBlockState> targetBlockStates, int size) { FeatureUtils.register(context, ore, Feature.ORE, new OreConfiguration(targetBlockStates, size)); } private static void registerOre(BootstapContext<ConfiguredFeature<?, ?>> context, ResourceKey<ConfiguredFeature<?, ?>> ore, RuleTest ruleTest, BlockState blockState, int size) { FeatureUtils.register(context, ore, Feature.ORE, new OreConfiguration(ruleTest, blockState, size)); } }
December 23, 20222 yr Directly modifying the vanilla builtin registries is not the correct way to do it. Before 1.19.3 you could use the standard DeferredRegister mechanism https://forums.minecraftforge.net/topic/115928-1182-error-trying-to-register-a-custom-feature-based-on-kelpfeature-solved/?do=findComment&comment=512366 I haven't tried doing that in 1.19.3 after Mojang refactored it all so I don't have an example. The recommended way to do it though is to register your Placed/Configured features using json. Like any normal datapack. https://forums.minecraftforge.net/topic/118924-solved-1193-placedfeature-register/#comment-522171 I believe you can also generate them using datagen? e.g. https://github.com/BluSunrize/ImmersiveEngineering/blob/1.19.3/src/datagen/java/blusunrize/immersiveengineering/data/WorldGenerationProvider.java I haven't tried this myself either. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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