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[1.19.3 SOLVED] Tree works but sapling doesn't


Kaboom Roads

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I have a custom tree. I can place it with the place command, and it generates in world gen. But when I try to grow the custom sapling it doesn't work. The sapling works with a vanilla tree grower, but not with my own tree grower. This is my sapling:

  public static final RegistryObject<Block> ABYSSAL_SAPLING = registerBlockAndItem("abyssal_sapling", () ->
            new AbyssalSaplingBlock(new AbyssalTreeGrower(), BlockBehaviour.Properties.copy(Blocks.OAK_SAPLING).color(MaterialColor.COLOR_CYAN)));

This is my configured features class:

public class ExtraConfiguredFeatures {
    public static final DeferredRegister<ConfiguredFeature<?, ?>> CONFIGURED_FEATURES =
            DeferredRegister.create(Registries.CONFIGURED_FEATURE, SculkyExtras.MOD_ID);

    public static final ResourceKey<ConfiguredFeature<?, ?>> ABYSSAL_TREE = createKey("abyssal_tree");
    public static final ResourceKey<ConfiguredFeature<?, ?>> ORE_DEEPSLATE = createKey("ore_deepslate");
    public static final ResourceKey<ConfiguredFeature<?, ?>> ORE_SCULK = createKey("ore_sculk");
    public static final ResourceKey<ConfiguredFeature<?, ?>> ORE_TUFF = createKey("ore_tuff");
    public static final ResourceKey<ConfiguredFeature<?, ?>> SCULK_LUSTRE_EXTRA = createKey("sculk_lustre_extra");
    public static final ResourceKey<ConfiguredFeature<?, ?>> SCULK_TENDRIL_PATCH = createKey("sculk_tendril_patch");
    public static final ResourceKey<ConfiguredFeature<?, ?>> SPRING_SCULK_OPEN = createKey("spring_sculk_open");

    public static ResourceKey<ConfiguredFeature<?, ?>> createKey(String name) {
        return ResourceKey.create(CONFIGURED_FEATURES.getRegistryKey(), new ResourceLocation(name));
    }

    public static void register(IEventBus eventBus) {
        CONFIGURED_FEATURES.register(eventBus);
    }
}

This is my custom tree grower class:

public class AbyssalTreeGrower extends AbstractTreeGrower {
    @Nullable
    @Override
    protected ResourceKey<ConfiguredFeature<?, ?>> getConfiguredFeature(@NotNull RandomSource randomSource, boolean largeHive) {
        return ExtraConfiguredFeatures.ABYSSAL_TREE;
    }
}

This is my configured feature

{
  "type": "minecraft:tree",
  "config": {
    "decorators": [],
    "dirt_provider": {
      "type": "minecraft:simple_state_provider",
      "state": {
        "Name": "minecraft:sculk"
      }
    },
    "foliage_placer": {
      "type": "minecraft:random_spread_foliage_placer",
      "foliage_height": 2,
      "leaf_placement_attempts": 70,
      "offset": 0,
      "radius": 3
    },
    "foliage_provider": {
      "type": "minecraft:simple_state_provider",
      "state": {
        "Name": "sculkyextras:abyssal_leaves",
        "Properties": {
          "distance": "7",
          "persistent": "false",
          "waterlogged": "false"
        }
      }
    },
    "force_dirt": false,
    "ignore_vines": true,
    "minimum_size": {
      "type": "minecraft:two_layers_feature_size",
      "limit": 1,
      "lower_size": 0,
      "upper_size": 1
    },
    "trunk_placer": {
      "type": "minecraft:straight_trunk_placer",
      "base_height": 4,
      "height_rand_a": 2,
      "height_rand_b": 0
    },
    "trunk_provider": {
      "type": "minecraft:simple_state_provider",
      "state": {
        "Name": "sculkyextras:abyssal_log",
        "Properties": {
          "axis": "y"
        }
      }
    }
  }
}
Edited by Kaboom Roads
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Quote

public static final ResourceKey<ConfiguredFeature<?, ?>> ABYSSAL_TREE = createKey("abyssal_tree");

-- snip

public static ResourceKey<ConfiguredFeature<?, ?>> createKey(String name) {

    // no mod id passed to new ResourceLocation() as the namespace

    return ResourceKey.create(CONFIGURED_FEATURES.getRegistryKey(), new ResourceLocation(name));

}

Your ABYSSAL_TREE configured feature has the name minecraft:abyssal_tree ?

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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  • Kaboom Roads changed the title to [1.19.3 SOLVED] Tree works but sapling doesn't

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