Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

CGnQteB.png

I have an armor that is a mountable entity and when I sit in it and try to hit something I hit the hitbox of my entity. How to make my entity ignore my hits?

Entities can only be avoided if `#isPickable` returns false; however, this typically results in the entity not being able to be selected at all, which is usually not ideal. Best way to fix this issue is just to make your entity a custom armor item model instead.

  • Author
15 hours ago, ChampionAsh5357 said:

Entities can only be avoided if `#isPickable` returns false; however, this typically results in the entity not being able to be selected at all, which is usually not ideal. Best way to fix this issue is just to make your entity a custom armor item model instead.

Thanks but it doesn't work for me because I want to make my armor work like power armor in Fallout 4, so it has to be an entity

  • Author
On 12/27/2022 at 6:28 PM, ChampionAsh5357 said:

Entities can only be avoided if `#isPickable` returns false; however, this typically results in the entity not being able to be selected at all, which is usually not ideal. Best way to fix this issue is just to make your entity a custom armor item model instead.

Do you know what method in the minecraft code is responsible for determining the player's target to hit or pick? Like when I ride a horse and break a block through its hitbox how does the game understand that it should break the block and not hit the horse?

Entity.pick() and ProjectileUtil.getEntityHitResult()

Used by GameRenderer.pick()

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author
On 12/29/2022 at 4:13 PM, warjort said:

Entity.pick() and ProjectileUtil.getEntityHitResult()

Used by GameRenderer.pick()

Yes, it looks like getEntityHitResult is what I needed, but I have no idea what the code in this method does, I tried to rewrite the code like this:

private static EntityHitResult getEntityHitResult(Entity cameraEntity, Vec3 eyePosition, Vec3 vector2, 
                                                  AABB box, Predicate<Entity> filter, double pickRange) {
    Level level = cameraEntity.level;
    double _pickRange = pickRange;
    Entity entity = null;
    Vec3 vec3 = null;
    for(Entity levelEntity : level.getEntities(cameraEntity, box, filter)) {
        AABB aabb = levelEntity.getBoundingBox().inflate(levelEntity.getPickRadius());
        Optional<Vec3>  optional = aabb.clip(eyePosition, vector2);
        if (aabb.contains(eyePosition)) {
            if (_pickRange >= 0.0D) {
                entity = levelEntity;
                vec3 = optional.orElse(eyePosition);
                _pickRange = 0.0D;
            }
        } else if (optional.isPresent()) {
            Vec3 optionalVector = optional.get();
            double distance = eyePosition.distanceToSqr(optionalVector);
            if (distance < _pickRange || _pickRange == 0.0D) {
                if (levelEntity.getRootVehicle() == cameraEntity.getRootVehicle() && !levelEntity.canRiderInteract()) {
                    if (_pickRange == 0.0D) {
                        entity = levelEntity;
                        vec3 = optionalVector;
                    }
                } else {
                    entity = levelEntity;
                    vec3 = optionalVector;
                    _pickRange = distance;
                }
            }
        }
    }
  
    //my code
    if(entity instanceof PowerArmorEntity && entity.getControllingPassenger() == Minecraft.getInstance().player)
        return new EntityHitResult(entity, vector2);
    else
        return entity == null ? null : new EntityHitResult(entity, vec3);
}

as a result, when I'm in armor, I can't hit mobs at all, but at least I can hit blocks

  • Author

I somehow figured out what the code doing, and now it works. Thank you

private static EntityHitResult getEntityHitResult(Entity cameraEntity, Vec3 eyePosition, Vec3 pickVector,
                                                  AABB box, Predicate<Entity> filter, double pickRange) {
    Level level = cameraEntity.level;
    double _pickRange = pickRange;
    Entity entity = null;
    Vec3 vec3 = null;
    var player = Minecraft.getInstance().player;
    for(Entity levelEntity : level.getEntities(cameraEntity, box, filter)) {
        if(levelEntity instanceof PowerArmorEntity && player != null && player.getVehicle() == levelEntity) continue;
        AABB aabb = levelEntity.getBoundingBox().inflate(levelEntity.getPickRadius());
        Optional<Vec3> optional = aabb.clip(eyePosition, pickVector);
        if (aabb.contains(eyePosition)) {
            if (_pickRange >= 0.0D) {
                entity = levelEntity;
                vec3 = optional.orElse(eyePosition);
                _pickRange = 0.0D;
            }
        } else if (optional.isPresent()) {
            Vec3 optionalVector = optional.get();
            double distance = eyePosition.distanceToSqr(optionalVector);
            if (distance < _pickRange || _pickRange == 0.0D) {
                if (levelEntity.getRootVehicle() == cameraEntity.getRootVehicle() && !levelEntity.canRiderInteract()) {
                    if (_pickRange == 0.0D) {
                        entity = levelEntity;
                        vec3 = optionalVector;
                    }
                } else {
                    entity = levelEntity;
                    vec3 = optionalVector;
                    _pickRange = distance;
                }
            }
        }
    }
    return entity == null ? null : new EntityHitResult(entity, vec3);
}

 

Edited by Jetug

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.