Posted December 28, 20222 yr I noticed that in the documentation for tags, it's mentioned that Forge supports a "remove" key that removes objects from tags. I tried to use this feature, but it didn't work. Neither did setting the "replace" key to true. I believe what's happening here is that my mod's data is being loaded before the mod I want to affect - meaning that when I attempt to modify the data, it doesn't exist yet. In Vanilla, one would use the /datapack command to change load priority, but Forge lumps all mod data together. I also tried using the dependency ordering in mods.toml, but that didn't work. Is there any way I can set my mod's data to load later than another mod's?
December 28, 20222 yr You need to specify a dependency of "AFTER" on the mod in question. You can check the datapack ordering in the create new world screen. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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