Posted December 28, 20222 yr How would I go about rendering a different model (maybe three) for an entity depending on it's age? How can I even access age information about the entity from it's model class? Ex: at -60 minutes : render infant model at -20 minutes : render juvenile model at 0+ minutes (when no longer baby) : render normal model I've tried looking online for similar posts and looking through minecraft's source code and I couldn't find anything. Help would be GREATLY appreciated.
December 28, 20222 yr PufferFishRenderer except you would use the "age" instead of the "puffState" to determine the model. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
December 29, 20222 yr Author 11 hours ago, warjort said: PufferFishRenderer except you would use the "age" instead of the "puffState" to determine the model. I've updated my code to an extent but I hit a brick wall when thinking about how to create multiple ModelLayerLocation for the same entity. I'm getting "no model for layer blah blah:blah ..." errors. Edited December 29, 20222 yr by Novality grammar error
December 14, 20231 yr On 12/28/2022 at 11:19 PM, Novality said: Nevermind I figured it out How did you do it?
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