Posted September 3, 201312 yr Hello, I'm using a class which implements IExtendedEntityProperties to store additional data for the player. However, I require some of this data in client side only methods where I cannot get the instance of EntityPlayerMP as it is not accessible from the client (due to the server always hosting EntityPlayerMP (Integrated or not)). How can I aquire this data from the client side methods efficiently? Would it be wise to set up a class only on the client side to store values for the data and then access them statically? What's the best way to go about this?
September 3, 201312 yr you cant, you have to send packets how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
September 3, 201312 yr Author Yes, that's what I was suggesting with the client side file, so the packet is received and then the values assigned to that class
September 4, 201312 yr Your class which implements IExtendedEntityProperties is on both sides. I would suggest using it.
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