Jump to content

Recommended Posts

Posted

After the three starting players joined the server we received issues with new people joining, where it disconnects them and says "Internal Exception: java.net.SocketException: Connection reset".

They appear to connect to the server, then move around and try interacting with blocks, items, etc until they are disconnected from the server and receive the aforementioned "Connection Lost" screen.

Below I have posted the server log files and two of the external players' log files when they tried joining the server numerous times.

Player 1 Logs

Player 2 Logs

Server Logs

I'm not sure why it continues to disconnect them, whether it's a mod confliction, clientside internet issue, or serverside issue overall, but we've attempted troubleshooting to no avail. Any help would be much appreciated :)

 

Posted (edited)

Looks to me like they are taking too long to connect?

Quote

[01Jan2023 17:08:47.622] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: CaptainBinks2 lost connection: Timed out
[01Jan2023 17:09:39.821] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: CaptainBinks2 lost connection: Timed out
[01Jan2023 17:10:42.409] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: CaptainBinks2 lost connection: Timed out
[01Jan2023 17:11:37.565] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: CaptainBinks2 lost connection: Timed out
[01Jan2023 17:12:54.510] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: CaptainBinks2 lost connection: Timed out
[01Jan2023 17:14:05.711] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: CaptainBinks2 lost connection: Timed out
[01Jan2023 17:15:03.861] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: CaptainBinks2 lost connection: Timed out
[01Jan2023 17:16:17.356] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: CaptainBinks2 lost connection: Timed out
[01Jan2023 17:17:34.761] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: CaptainBinks2 lost connection: Timed out
[01Jan2023 17:18:53.764] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: CaptainBinks2 lost connection: Timed out
[01Jan2023 17:20:23.818] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: CaptainBinks2 lost connection: Timed out
[01Jan2023 17:25:33.358] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: ellieeet lost connection: Timed out

There is a 30 second timeout when connecting to a minecraft server.

The times on those logs don't match on the client/server logs, but one example is:

Quote

[01Jan2023 17:21:32.104] [Render thread/INFO] [net.minecraft.client.gui.screens.ConnectScreen/]: Connecting to [SERVER IP], 25565

[01Jan2023 17:21:32.189] [Netty Client IO #23/DEBUG] [net.minecraftforge.network.HandshakeHandler/FMLHANDSHAKE]: Starting new vanilla impl connection.

-- snip

[01Jan2023 17:21:36.470] [Render thread/DEBUG] [net.minecraftforge.network.HandshakeHandler/FMLHANDSHAKE]: Injecting registry snapshot from server.

[01Jan2023 17:22:01.979] [Render thread/DEBUG] [net.minecraftforge.network.HandshakeHandler/FMLHANDSHAKE]: Snapshot injected.

[01Jan2023 17:22:01.979] [Netty Client IO #23/DEBUG] [net.minecraftforge.network.HandshakeHandler/FMLHANDSHAKE]: Registry load complete, continuing handshake.

-- snip

[01Jan2023 17:22:02.482] [Netty Client IO #23/DEBUG] [net.minecraftforge.network.LoginWrapper/FMLHANDSHAKE]: Dispatching wrapped packet reply for channel fml:handshake with index 127

-- connect stops here (30 seconds are up) then attempt to reconnect

[01Jan2023 17:23:05.921] [Render thread/INFO] [net.minecraft.client.gui.screens.ConnectScreen/]: Connecting to [SERVER IP], 25565

As you can see it is taking longer than 30 seconds to connect. This client is taking 25 seconds just to synchronize the registry information with the server.

 

A mod like this one might help?

https://www.curseforge.com/minecraft/mc-mods/longer-login-times

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

Even with the additional mod two of my players seem to be receiving the same error message. The server console says nothing different other than "Timed out" when they leave the game, other than for Player 2 which was able to connect somehow after several tries though was disconnected ~10 minutes later and was unable to reconnect.
Logs below:
 

Player 1 Logs

Player 2 Logs

Posted

The first log shows the client is losing its connection. I can't see the reason in that log.

Quote

[02Jan2023 14:41:46.836] [Render thread/INFO] [net.minecraft.client.gui.screens.ConnectScreen/]: Connecting to [SERVER IP], 25565
[02Jan2023 14:42:57.880] [Render thread/INFO] [mezz.jei.forge.startup.StartEventObserver/]: JEI StartEventObserver received class net.minecraftforge.client.event.ClientPlayerNetworkEvent$LoggingOut
[02Jan2023 14:44:30.008] [Render thread/INFO] [net.minecraft.client.gui.screens.ConnectScreen/]: Connecting to [SERVER IP], 25565
[02Jan2023 14:46:06.041] [Render thread/INFO] [mezz.jei.forge.startup.StartEventObserver/]: JEI StartEventObserver received class net.minecraftforge.client.event.ClientPlayerNetworkEvent$LoggingOut
[02Jan2023 14:47:13.702] [Render thread/INFO] [net.minecraft.client.gui.screens.ConnectScreen/]: Connecting to [SERVER IP], 25565
[02Jan2023 14:48:43.853] [Render thread/INFO] [mezz.jei.forge.startup.StartEventObserver/]: JEI StartEventObserver received class net.minecraftforge.client.event.ClientPlayerNetworkEvent$LoggingOut

It's not due to initial connection timeout. e.g. in the last one it is 30 seconds after the player notionally joined the game.

Quote

[02Jan2023 14:48:13.818] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] CaptainBinks2 joined the game
[02Jan2023 14:48:43.853] [Render thread/INFO] [mezz.jei.forge.startup.StartEventObserver/]: JEI StartEventObserver received class net.minecraftforge.client.event.ClientPlayerNetworkEvent$LoggingOut

 

The second log seems to be an due to an error? Just before the player is disconnected they are getting a message about invalid data.

Quote

[02Jan2023 14:52:03.092] [Render thread/WARN] [net.minecraft.client.multiplayer.ClientPacketListener/]: Received passengers for unknown entity

 

For the first problem, you need somebody who can help you understand why that player is losing its network connection. It's not me 🙂

I would guess it is related to that player's computer struggling to keep up with running the game given how long it takes to make the initial connection (70 to 90 seconds)?

 

The second problem looks to be a bug in a mod or maybe some mismatch in what the client has installed/configured versus the server.

There are warnings from journey map at the same time about missing textures related to entities which might give a clue to which is the problem mod?

Quote

[02Jan2023 14:37:35.157] [Render thread/WARN] [journeymap/]: Can't get entityTexture for whisperwoods:textures/entity_icon/moth_garden_tiger.png
[02Jan2023 14:37:35.319] [Render thread/WARN] [net.minecraft.client.multiplayer.ClientPacketListener/]: Received passengers for unknown entity
[02Jan2023 14:37:41.223] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [CHAT] <SlyDarkSpider> hi alex
[02Jan2023 14:37:47.771] [Render thread/WARN] [journeymap/]: Can't get entityTexture for productivebees:textures/entity_icon/bee/blue_banded/bee.png

I would suggest to start with getting that user to reinstall the modpack to make sure they have the right mods, versions, etc.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

I'll do some testing with the files then and hopefully get it working, they aren't on often so it might be a little while until I figure if that works or not, but thanks for the suggestions! :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • The specific issue is that items in my inventory wont stack properly. For instance, if I punch a tree down to collect wood, the first block I collected goes to my hand. So when I punch the second block of wood to collect it, it drops, but instead of stacking with the piece of wood already in my hand, it goes to the second slot in my hotbar instead. Another example is that I'll get some dirt, and then when I'm placing it down later I'll accidentally place a block where I don't want it. When I harvest it again, it doesn't go back to the stack that it came from on my hotbar, where it should have gone, but rather into my inventory. That means that if my inventory is full, then the dirt wont be picked up even though there should be space available in the stack I'm holding. The forge version I'm using is 40.3.0, for java 1.18.2. I'll leave the mods I'm using here, and I'd appreciate it if anybody can point me in the right direction in regards to figuring out how to fix this. I forgot to mention that I think it only happens on my server but I&#39;m not entirely sure. PLEASE HELP ME! LIST OF THE MODS. aaa_particles Adorn AdvancementPlaques AI-Improvements AkashicTome alexsdelight alexsmobs AmbientSounds amwplushies Animalistic another_furniture AppleSkin Aquaculture aquamirae architectury artifacts Atlas-Lib AutoLeveling AutoRegLib auudio balm betterfpsdist biggerstacks biomancy BiomesOPlenty blockui blueprint Bookshelf born_in_chaos Botania braincell BrassAmberBattleTowers brutalbosses camera CasinoCraft cfm (MrCrayfish’s Furniture Mod) chat_heads citadel cloth-config Clumps CMDCam CNB cobweb collective comforts convenientcurioscontainer cookingforblockheads coroutil CosmeticArmorReworked CozyHome CrabbersDelight crashexploitfixer crashutilities Create CreativeCore creeperoverhaul cristellib crittersandcompanions Croptopia CroptopiaAdditions CullLessLeaves curios curiouslanterns curiouslights Curses' Naturals CustomNPCs CyclopsCore dannys_expansion decocraft Decoration Mod DecorationDelightRefurbished Decorative Blocks Disenchanting DistantHorizons doubledoors DramaticDoors drippyloadingscreen durabilitytooltip dynamic-fps dynamiclights DynamicTrees DynamicTreesBOP DynamicTreesPlus Easy Dungeons EasyAnvils EasyMagic easy_npc eatinganimation ecologics effective_fg elevatorid embeddium emotecraft enchantlimiter EnchantmentDescriptions EnderMail engineersdecor entityculling entity_model_features entity_texture_features epicfight EvilCraft exlinefurniture expandability explosiveenhancement factory-blocks fairylights fancymenu FancyVideo FarmersDelight fast-ip-ping FastSuite ferritecore finsandtails FixMySpawnR Forge Middle Ages fossil FpsReducer2 furnish GamingDeco geckolib goblintraders goldenfood goodall H.e.b habitat harvest-with-ease hexerei hole_filler huge-structure-blocks HunterIllager iammusicplayer Iceberg illuminations immersive_paintings incubation infinitybuttons inventoryhud InventoryProfilesNext invocore ItemBorders itemzoom Jade jei (Just Enough Items) JetAndEliasArmors journeymap JRFTL justzoom kiwiboi Kobolds konkrete kotlinforforge lazydfu LegendaryTooltips libIPN lightspeed lmft lodestone LongNbtKiller LuckPerms Lucky77 MagmaMonsters malum ManyIdeasCore ManyIdeasDoors marbledsarsenal marg mcw-furniture mcw-lights mcw-paths mcw-stairs mcw-trapdoors mcw-windows meetyourfight melody memoryleakfix Mimic minecraft-comes-alive MineTraps minibosses MmmMmmMmmMmm MOAdecor (ART, BATH, COOKERY, GARDEN, HOLIDAYS, LIGHTS, SCIENCE) MobCatcher modonomicon mods_optimizer morehitboxes mowziesmobs MutantMonsters mysticalworld naturalist NaturesAura neapolitan NekosEnchantedBooks neoncraft2 nerb nifty NightConfigFixes nightlights nocube's_villagers_sell_animals NoSeeNoTick notenoughanimations obscure_api oculus oresabovediamonds otyacraftengine Paraglider Patchouli physics-mod Pillagers Gun PizzaCraft placeableitems Placebo player-animation-lib pneumaticcraft-repressurized polymorph PrettyPipes Prism projectbrazier Psychadelic-Chemistry PuzzlesLib realmrpg_imps_and_demons RecipesLibrary reeves-furniture RegionsUnexplored restrictedportals revive-me Scary_Mobs_And_Bosses selene shetiphiancore ShoulderSurfing smoothboot
    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
    • The simple answer is there is not an easy way. You would need to know how to program in Java, as well as at least some familiarity with how Forge works so you could port the differences. You would also need the sourcecode for the original mod, and permission from the author to modify it, if they did not use some sort of open source license. So it's not impossible, but it would take some effort, but doing so would open up a whole new world of possibilities for you!
    • Does it still crash if you remove holdmyitems? Looks like that mod doesn't work on a server as far as I can tell from the error.  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.