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Problems with Integer. (Integer in minecraft are shorts)


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Posted

Yeah i have a big problem. its just visuell.

What it exactly is i can not discribe it.

 

if my integer (MaxStackSize) is above a Short.MaxValue. than it turns it into a Short.MinValue.

 

here my code:

package speiger.src.tinychest.common.tileentity.tinychest;

import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet132TileEntityData;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.ISidedInventory;
import speiger.src.api.common.tile.TileFacing;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class TransDimensionaleTinyChest extends TileFacing implements IInventory, ISidedInventory
{
public ItemStack[] chest;
public String invName;
public int facing = 0;
public int[] storedItemStackSize = new int[9];
public ItemStack[] ID = new ItemStack[9];
public int sizes;
public int MaxStackSize = 64;
public boolean update = false;

public TransDimensionaleTinyChest(String name, int size)
{
	chest = new ItemStack[(size*3)];
	invName = name;
	sizes = size;
}

public int getInventorySizes()
{
	return sizes;
}

@SideOnly(Side.CLIENT)
public int getStorage(int par1)
{
	return (int)storedItemStackSize[par1];
}


@Override
public int getSizeInventory()
{
	return chest.length;
}


    public ItemStack getStackInSlot(int par1)
    {
        return this.chest[par1];
    }


    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.chest[par1] != null)
        {
            ItemStack var3;

            if (this.chest[par1].stackSize <= par2)
            {
                var3 = this.chest[par1];
                this.chest[par1] = null;
                return var3;
            }
            else
            {
                var3 = this.chest[par1].splitStack(par2);

                if (this.chest[par1].stackSize == 0)
                {
                    this.chest[par1] = null;
                }

                return var3;
            }
        }
        else
        {
            return null;
        }
    }

    
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.chest[par1] != null)
        {
            ItemStack var2 = this.chest[par1];
            this.chest[par1] = null;
            return var2;
        }
        else
        {
            return null;
        }
    }

    
    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.chest[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }
    }

    
    public String getInvName()
    {
        return invName;
    }



public boolean isUseableByPlayer(EntityPlayer var1) 
{
	return true;
}


public void openChest() 
{
}

@Override
    public void readFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readFromNBT(par1NBTTagCompound);
        
        NBTTagList var5 = par1NBTTagCompound.getTagList("Items2");
        this.ID = new ItemStack[this.getSizeInventory()];

        for (int var6 = 0; var6 < var5.tagCount(); ++var6)
        {
            NBTTagCompound var7 = (NBTTagCompound)var5.tagAt(var6);
            byte var8 = var7.getByte("Slot2");

            if (var8 >= 0 && var8 < this.ID.length)
            {
                this.ID[var8] = ItemStack.loadItemStackFromNBT(var7);
            }
        }
        
        
        NBTTagList var2 = par1NBTTagCompound.getTagList("Items");
        this.chest = new ItemStack[this.getSizeInventory()];
        for (int var3 = 0; var3 < var2.tagCount(); ++var3)
        {
            NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
            byte var6 = var4.getByte("Slot");

            if (var6 >= 0 && var6 < this.chest.length)
            {
                this.chest[var6] = ItemStack.loadItemStackFromNBT(var4);
            }
        }
        

        
        for(int i = 0;i<this.storedItemStackSize.length;i++)
        {
        	this.storedItemStackSize[i] = par1NBTTagCompound.getInteger("StoredItems"+i);
        }
        
        facing = par1NBTTagCompound.getInteger("faceing");
        MaxStackSize = par1NBTTagCompound.getInteger("MaxStackSizes");
    }

    /**
     * Writes a tile entity to NBT.
     */
@Override
    public void writeToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeToNBT(par1NBTTagCompound);
        

        
        NBTTagList var5 = new NBTTagList();
        for (int var6 = 0; var6 < this.ID.length; ++var6)
        {
            if (this.ID[var6] != null)
            {
                NBTTagCompound var7 = new NBTTagCompound();
                var7.setByte("Slot2", (byte)var6);
                this.ID[var6].writeToNBT(var7);
                var5.appendTag(var7);
            }
        }
        par1NBTTagCompound.setTag("Items2", var5);
        
        NBTTagList var2 = new NBTTagList();
        for (int var3 = 0; var3 < this.chest.length; ++var3)
        {
            if (this.chest[var3] != null)
            {
                NBTTagCompound var4 = new NBTTagCompound();
                var4.setByte("Slot", (byte)var3);
                this.chest[var3].writeToNBT(var4);
                var2.appendTag(var4);
            }
        }
        par1NBTTagCompound.setTag("Items", var2);
        
        for(int i = 0;i<this.storedItemStackSize.length;i++)
        {
        	par1NBTTagCompound.setInteger("StoredItems"+i, this.storedItemStackSize[i]);
        }
        par1NBTTagCompound.setInteger("faceing", facing);
        par1NBTTagCompound.setInteger("MaxStackSizes", MaxStackSize);
    }

public void closeChest() 
{
}


@Override
public int getInventoryStackLimit()
{
	return 64;
}

    @Override
public Packet getDescriptionPacket() 
    {
    	NBTTagCompound var1 = new NBTTagCompound();
    	super.writeToNBT(var1);
    	var1.setInteger("faceing", facing);

        for(int i = 0;i<this.storedItemStackSize.length;i++)
        {
        	var1.setInteger("StoredItems"+i, this.storedItemStackSize[i]);
        }
        this.worldObj.markBlockForRenderUpdate(this.xCoord, this.yCoord, this.zCoord);
    	return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 1, var1);
}

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt) 
{

	this.readFromNBT(pkt.customParam1);
}


public void updateBlock()
    {
        int var1 = this.worldObj.getBlockMetadata(this.xCoord, this.yCoord, this.zCoord);
        this.worldObj.markBlockForRenderUpdate(this.xCoord, this.yCoord, this.zCoord);
        markBlockDirty(this.worldObj, this.xCoord, this.yCoord, this.zCoord);
    }

    public void markBlockDirty(World var0, int var1, int var2, int var3)
    {
        if (var0.blockExists(var1, var2, var3))
        {
            var0.getChunkFromBlockCoords(var1, var3).setChunkModified();
        }
    }


@Override
public void updateEntity()
{
	super.updateEntity();
	updateBlock();
	addItems();
	eatItems();
	if(update)
	{
		update = false;
		this.onInventoryChanged();
	}

}

   

public void shootoutEntitys(World par0, int par1, int par2, int par3, ItemStack outputed)
{
	float f = par0.rand.nextFloat() * 0.8F + 0.1F;
	float f1 = par0.rand.nextFloat() * 0.8F + 0.1F;
	float f2 = par0.rand.nextFloat() * 0.8F + 0.1F;

	EntityItem entityitem = new EntityItem(par0, par1 + f, par2 + f1 + 0.5F, par3 + f2, outputed);
	entityitem.delayBeforeCanPickup = 10;

	float f3 = 0.05F;
	entityitem.motionX = (float) par0.rand.nextGaussian() * f3;
	entityitem.motionY = (float) par0.rand.nextGaussian() * f3 + 1.0F;
	entityitem.motionZ = (float) par0.rand.nextGaussian() * f3;
	par0.spawnEntityInWorld(entityitem);
}


public void eatItems()
{
	for(int i = 0; i<sizes;i++)
	{
		if(chest[i] != null && chest[i].hasTagCompound())
		{
			shootoutEntitys(worldObj, xCoord, yCoord, zCoord, chest[i]);
			chest[i] = null;
		}

		if(storedItemStackSize[i] < MaxStackSize)
		{
			ItemStack current = ID[i];
			if(chest[i] != null)
			{
				if(current != null && chest[i].itemID == current.itemID && chest[i].getItemDamage() == current.getItemDamage())
				{
					if(storedItemStackSize[i] + 1 <= MaxStackSize)
					{
						storedItemStackSize[i]+=1;
						chest[i].stackSize--;
						update = true;
						if(chest[i].stackSize <= 0)
						{
							chest[i] = null;
							update = true;
						}
					}
				}
				else if(current == null)
				{
					ID[i] = new ItemStack(chest[i].getItem(), 1, chest[i].getItemDamage());
					storedItemStackSize[i]+=1;
					chest[i+(sizes*2)] = new ItemStack(chest[i].itemID, 1, chest[i].getItemDamage());
					chest[i].stackSize--;
					update = true;
					if(chest[i].stackSize <= 0)
					{
						chest[i] = null;
						update = true;
					}
				}
			}
		}
	}
}


public void addItems()
{
	for(int i = 0; i<sizes;i++)
	{
		ItemStack current = ID[i];
		if(current != null)
		{
			if(this.storedItemStackSize[i] > 0)
			{
				if(chest[i+sizes] != null && chest[i+sizes].itemID == current.itemID && chest[i+sizes].getItemDamage() == current.getItemDamage())
				{
					if(chest[i+sizes].stackSize + 1 <= 64 && chest[i+sizes].stackSize + 1 <= chest[i+sizes].getMaxStackSize())
					{
						chest[i+sizes].stackSize++;
						this.storedItemStackSize[i]-=1;
						update = true;
						if(this.storedItemStackSize[i] <= 0)
						{
							ID[i] = null;
							chest[i+(sizes*2)] = null;
							update = true;
						}
					}
				}
				else if(chest[i+sizes] == null)
				{
					chest[i+sizes] = new ItemStack(current.itemID, 1, current.getItemDamage());
					this.storedItemStackSize[i]-=1;
					update = true;
					if(this.storedItemStackSize[i] <= 0)
					{
						ID[i] = null;
						chest[i+(sizes*2)] = null;
						update = true;
					}
				}
			}
		}
	}
}

public void addStorage(int storage)
{
	int between = 64;

	between *= storage;
	int secand = between / sizes;
	this.MaxStackSize += secand;

}

@Override
public int getStartInventorySide(ForgeDirection side)
{
	if(side == ForgeDirection.UP)
	{
		return 0;
	}
	if(side == ForgeDirection.DOWN)
	{
		return sizes;
	}
	return 0;
}

@Override
public int getSizeInventorySide(ForgeDirection side)
{
	if(side == ForgeDirection.UP)
	{
		return sizes;
	}
	if(side == ForgeDirection.DOWN)
	{
		return sizes;
	}
	return 0;
}
    
    

}

 

Here a video so you can see it:

 

 

Do you know what the trouble is?

Its also a bug on 1.6. this code here is more stable. i am still on the update at 1.6

 

Posted

if my integer (MaxStackSize) is above a Short.MaxValue. than it turns it into a Short.MinValue.

 

 

Uhm and this ever becomes a problem for you?

I don't see why you would ever encounter that problem with Stack Size being higher than Short.MaxValue :P

 

From oracle's java documentation:

short: The short data type is a 16-bit signed two's complement integer. It has a minimum value of -32,768 and a maximum value of 32,767 (inclusive).

 

 

Edit:

Oh I see, I misunderstood completely due to the name of the variable I thought it was about ItemStack's stack size or how many you could have in a slot.

 

After watching the video I understand what ya mean ;)

 

I'm on way to bed so I can't look more into it, It's an interesting problem though :)

If you guys dont get it.. then well ya.. try harder...

Posted

Sorry to say. i figuret out from alone.

And you did not read my source. Because then you would see that

i never used if(world.isRemote).

 

But thanks for reading^^"

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