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Posted

In BlockBehaviour.Property::strength, there is a destroyTime property.

However, I would like to have a different destroyTime depending on the property of the current BlockState.

Like this

 public float getDestroySpeed(BlockState state) {
   switch (state.getValue(MY_PROPERTY) {
     ...
   }
 }

There is a forge version of getExplosionResistance(BlockState state, BlockGetter level, BlockPos pos, Explosion explosion), but there is no getDestroySpeed().

Is it possible?

Posted (edited)

You can override BlockBehaviour.getDestroyProgress().

 

But in some places it just calls BlockState.getDestroySpeed() which is hardwired to return the value from the block properties.

In vanilla it only does this to check for special values like 0 and -1

 

To really override all uses you would need to override the StateDefinition implementation created by the Block constructor so you can override the BlockState implementation to do your logic. Messy, but doable.

 

An alternative would be submit a PR to forge to add something similar to the explosion method.

https://docs.minecraftforge.net/en/latest/forgedev/prguidelines/

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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