reasure3 Posted January 5, 2023 Posted January 5, 2023 In BlockBehaviour.Property::strength, there is a destroyTime property. However, I would like to have a different destroyTime depending on the property of the current BlockState. Like this public float getDestroySpeed(BlockState state) { switch (state.getValue(MY_PROPERTY) { ... } } There is a forge version of getExplosionResistance(BlockState state, BlockGetter level, BlockPos pos, Explosion explosion), but there is no getDestroySpeed(). Is it possible? Quote
warjort Posted January 5, 2023 Posted January 5, 2023 (edited) You can override BlockBehaviour.getDestroyProgress(). But in some places it just calls BlockState.getDestroySpeed() which is hardwired to return the value from the block properties. In vanilla it only does this to check for special values like 0 and -1 To really override all uses you would need to override the StateDefinition implementation created by the Block constructor so you can override the BlockState implementation to do your logic. Messy, but doable. An alternative would be submit a PR to forge to add something similar to the explosion method. https://docs.minecraftforge.net/en/latest/forgedev/prguidelines/ Edited January 5, 2023 by warjort Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
reasure3 Posted January 6, 2023 Author Posted January 6, 2023 I solve with using BlockBehaviour.getDestroyProgress(). Thank you! Quote
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