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Posted (edited)

Hi! I have a custom entity that moves around. I can make the entity itself glowing but the surroundings are still not lit when it's night time. If I add a custom invisible light emitting block above the entity everything will be lit around the entity. Now, since the entity moves around it adds the light-emitting blocks int front of it and removes them from behind as it moves. Is there an easier way to do the same thing without the light-emmiting blocks. Is there some lighting system/function maybe built into Minecraft that would be usable in my case? Thanks. 

Edited by RInventor7
Posted (edited)

AFAIK entities don't part in the lightlng system in minecraft.

If they did, there would be hundreds of mods out there that let the player carry a torch or equivalent. 🙂 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • RInventor7 changed the title to Lighting around custom entity [SOLVED]

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