Posted January 15, 20232 yr was using this code in 1.18 it has broke in 1.19 and can not find a fix. this code breaks every time the version changes the mod talks to a 3rd party app to set the LED's colors on your keyboard is there an easy way to do this so it does not break on version change DimensionType dimension = world.dimensionType(); if (DimensionType.NETHER_LOCATION.location().equals(dimension.effectsLocation())) dimensionID = 1; else if (DimensionType.OVERWORLD_LOCATION.location().equals(dimension.effectsLocation())) dimensionID = 2; else if (DimensionType.END_LOCATION.location().equals(dimension.effectsLocation())) dimensionID = -1; else dimensionID = 0; } catch (Exception ignore) { }
January 15, 20232 yr What you do is go to the Mojang office and put a big red "NO" sticker over all the developer's refactoring button in their IDE. 🙂 Mojang still regard the worldgen introduced in 1.16.x as experimental, so any worldgen modding is going to be painful porting across versions until they (if ever) stabilise the code. See DimensionSpecialEffects.forType() and related code. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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