BMD220 Posted January 22, 2023 Share Posted January 22, 2023 (edited) I may just be stupid and I am not the best at reading logs the games been crashing consistently no matter what I change with exit code: 1 Github Gist Edited June 14, 2023 by BMD220 Quote Link to comment Share on other sites More sharing options...
warjort Posted January 22, 2023 Share Posted January 22, 2023 There is no error in that log, if it is the full log, post the launcher_log.txt from directly after the crash. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
BMD220 Posted January 22, 2023 Author Share Posted January 22, 2023 3 minutes ago, warjort said: There is no error in that log, if it is the full log, post the launcher_log.txt from directly after the crash. See thats where my problem was i couldnt find an error either there isnt one in the latest.log either and so im really not sure what causes the crash Quote Link to comment Share on other sites More sharing options...
warjort Posted January 22, 2023 Share Posted January 22, 2023 launcher_log.txt not latest.log Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
BMD220 Posted January 22, 2023 Author Share Posted January 22, 2023 16 minutes ago, warjort said: launcher_log.txt not latest.log Github Gist Quote Link to comment Share on other sites More sharing options...
warjort Posted January 22, 2023 Share Posted January 22, 2023 Quote Info Exception in thread "main" java.lang.module.ResolutionException: Modules carryon and MixinExtras export package com.llamalad7.mixinextras.utils to module ae2wtlib [Info: 2023-01-22 00:51:30.7611043: MinecraftJavaLoggingContext.cpp(52)] Game/game () Info at java.base/java.lang.module.Resolver.resolveFail(Resolver.java:901) Conflict between the carryon and mixinextras mods. Check you have the latest versions then contact the mod authors. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
BMD220 Posted January 22, 2023 Author Share Posted January 22, 2023 31 minutes ago, warjort said: Conflict between the carryon and mixinextras mods. Check you have the latest versions then contact the mod authors. I am not sure what the mixinextras mod is? i couldnt find it anywhere Quote Link to comment Share on other sites More sharing options...
warjort Posted January 22, 2023 Share Posted January 22, 2023 (edited) Ask the carryon mod author. They seem to be also including its classes in their mod? Other people have reported this issue: https://github.com/Tschipp/CarryOn/issues/452 Edited January 22, 2023 by warjort Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
BMD220 Posted January 22, 2023 Author Share Posted January 22, 2023 8 minutes ago, warjort said: Ask the carryon mod author. They seem to be also including its classes in their mod? Other people have reported this issue: https://github.com/Tschipp/CarryOn/issues/452 hmmm got it. I removed this mod and many others that were causing problems and now im getting an error code of -1 and it says org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered im not sure what the problem here is now so maybe you can find something? https://gist.github.com/GuardedBroD/29ef09f2d6d6eb3545416ddd55f6f8d6 Quote Link to comment Share on other sites More sharing options...
warjort Posted January 22, 2023 Share Posted January 22, 2023 Quote Info Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Redirector drawItems(Lnet/minecraft/client/gui/Font;Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/util/FormattedCharSequence;FFI)I in quark.mixins.json:client.ChatComponentMixin failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap quark.mixins.refmap.json Issue with quark. Probably a conflict with another mod or you have the wrong version for 1.19.2 Check you have the latest version then contact the mod author. This is turning into another one of those "can you debug/fix my badly put together modpack for me". I would guess have a large number of mods of varying quality? It never ends well. When you have finally fixed all the crashing you will have no idea which mods are causing other issues that don't crash the game. And probably neither will we. You should build your modpack one mod at time or in small groups and test it. That way you will have a better idea which mods cause problems or conflicts. Alternatively, start with a modpack that somebody else has already tested and modify it (again do so incrementally). Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
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