Posted January 22, 20232 yr Quite a trivial question I reckon, but my brain just can't figure it out. I want to create a "sharpness-esque" enchantment for my custom hammer tool, I tried using EnchantmentCategory.create, but I seems to be only able to pass in one item at a time. The enchantment currently only work on the wooden hammer I passed in. I hope to make it work on all ItemHammer instance. (I also have a tag for all hammer item set up, but I can't figure out how to pass it in using either method) static EnchantmentCategory HAMMER_TYPE = EnchantmentCategory.create("hammer", item -> item == ModItems.WOODEN_HAMMER.get()); protected HammerHurtEnchantment(Rarity pRarity, EnchantmentCategory pCategory, EquipmentSlot... pApplicableSlots) { super(pRarity, HAMMER_TYPE, pApplicableSlots); Edited January 22, 20232 yr by RuthlessNail editing the title to reflect that the problem have been solved
January 22, 20232 yr This how you would do it with forge's pickaxes item tag. item -> ForgeRegistries.ITEMS.tags().getTag(Tags.Items.TOOLS_PICKAXES).contains(item); Alternatively you could do it rhe old fashioned way with a marker interface (or abstract super class) public class MyWoodenHammerItem implements Hammer { ... } public class MyMetalHammerItem implements Hammer { ... } item -> item instanceof Hammer Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
January 22, 20232 yr Author 37 minutes ago, warjort said: This how you would do it with forge's pickaxes item tag. item -> ForgeRegistries.ITEMS.tags().getTag(Tags.Items.TOOLS_PICKAXES).contains(item); Alternatively you could do it rhe old fashioned way with a marker interface (or abstract super class) public class MyWoodenHammerItem implements Hammer { ... } public class MyMetalHammerItem implements Hammer { ... } item -> item instanceof Hammer The first method work well with my current tag, I registered all my hammer items in the ModItems class using instance of custom HammerItem class so I probably would have to do it quite differently if I was using the second method (because I testing item -> item instanceof HammerItem prior to this post and it didn't work). Nonetheless, I will change the post topic to solved now. Greatly appreciate your help!
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