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[1.19.2] Align Jigsaw structure to hill walls


Skyriis

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Generally, this would be the responsibility of the world carver, but there are ways to get around it. You could do something where you check if the entire placement area is within blocks and the opening to the cave is touching some other air block. In general though, you would need to program most of your logic from scratch since I don't believe Minecraft does anything like this itself. The closest I can recommend as an example would probably be the GeodeFeature, though I don't think that's gonna get you anywhere to close to what you would need.

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1 hour ago, Skyriis said:

How would i check that area?

You should have access within the structure to some form of the level that allows you to read the blocks in the area. As for checking the entire area, it depends on how much you want to check or optimize. In general, you could probably get away with only checking the borders. If you really don't care how much spawns outside a mountain, you just need to check the corners.

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So, after a quick read up, you're better of making your structure a feature to generate. The only terrain adaption which makes sense for you is the bury one which would fail for air. You could attempt to set the `project_start_to_heightmap` field to the world surface and see it that gives a better chance for it to spawn connected to the air. Otherwise, you would have to generate the pieces manually similar to how buried treasure works if you wanted to keep a structure or a custom feature which could then correctly check the sides to see if it is touching air.

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2 hours ago, Skyriis said:

how would i make a jigsaw structure a feature? or... how would i make a feature 1.19 anyway 

How would i generate the nbt files (like a jigsaw structure would do it) and then check the size and blocks around?

This tutorial might be helpful to you:

https://misode.github.io/guides/adding-custom-structures/

As for saving the NBT file for the structure itself, you can just use the structure blocks in game to save your structure in the generated folder of your world map.

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Apologies for the poor explanation on my part. If you want to use a feature, you can't easily use a template. You would need to get it through the StructureTemplateManager through the ServerLevel through the WorldGenLevel, load the data, and then generate it. TelepathicGrunt does have a tutorial on creating a custom structure through which you could use to add an extra spawn check if there is air around you. Though, imo, you're still better off with a feature since you should be able to more safely check whether you can replace the block there.

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alright so... i got this as my feature:

@Override
    public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> pContext) {
        BlockPos origin = pContext.origin();
        ServerLevel level = pContext.level().getLevel();
        StructureTemplateManager templateManager = level.getStructureManager();
        // Get structure parts
        StructureTemplate entranceTemplate = templateManager.getOrCreate(ENTRANCE);
        StructureTemplate understairTemplate = templateManager.getOrCreate(UNDERSTAIR);
        StructureTemplate roomTemplate = templateManager.getOrCreate(ROOMS[level.getRandom().nextIntBetweenInclusive(0, ROOMS.length - 1)]);


        Vec3i entranceSize = entranceTemplate.getSize();
        // Check top and bottom entrance
        for (int i = -1; i < entranceSize.getX(); i++) {
            BlockState bottomState = level.getBlockState(origin.offset(i, -1, 0));
            BlockState topState = level.getBlockState(origin.offset(i, entranceSize.getY(), 0));
            // Exit if air
            if (bottomState.isAir() || topState.isAir()) return false;
        }

        // check left and right entrance
        for (int i = -1; i < entranceSize.getY(); i++) {
            BlockState leftState = level.getBlockState(origin.offset(-1, i, 0));
            BlockState rightState = level.getBlockState(origin.offset(entranceSize.getX(), i, 0));
            //Exit if air
            if (leftState.isAir() || rightState.isAir()) return false;
        }

        // Ensure air is in front of the cave entrance
        for (int x = 1; x < entranceSize.getX() - 1; x++) {
            for (int y = 1; y < entranceSize.getY() - 1; y++) {
                if (!level.getBlockState(origin.offset(x, y, -1)).isAir()) return false;
            }
        }

        boolean entrancePlaceSuccess = entranceTemplate.placeInWorld(level, origin, origin, new StructurePlaceSettings(), level.getRandom(), 2);

        return false;
    }

and the place method get's invoked (i checked that with a break point and the intellij debugger) problem is that the world gen get's stuck :S When i create a new world it get's stuck here:

image.png

 

Any ideas what cause this?

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alright so i've changed my place method to this:

    @Override
    public boolean place(FeaturePlaceContext<NoneFeatureConfiguration> pContext) {
        BlockPos origin = pContext.origin();
        WorldGenLevel level = pContext.level();
        StructureTemplateManager templateManager = level.getServer().getStructureManager();
        BulkSectionAccess sectionAccess = new BulkSectionAccess(level);
        // Get structure parts
        StructureTemplate entranceTemplate = templateManager.getOrCreate(ENTRANCE);
        StructureTemplate understairTemplate = templateManager.getOrCreate(UNDERSTAIR);
        StructureTemplate roomTemplate = templateManager.getOrCreate(ROOMS[level.getRandom().nextIntBetweenInclusive(0, ROOMS.length - 1)]);

        Vec3i entranceSize = entranceTemplate.getSize();

        // Ensure we can write in the entrance structure area
        for (int x = 0; x < entranceSize.getX(); x++) {
            for (int y = 0; y < entranceSize.getY(); y++) {
                for (int z = 0; z < entranceSize.getZ(); z++) {
                    if (!level.ensureCanWrite(origin.offset(x, y, z))) return false;
                }
            }
        }

        // Check top and bottom (front) is covered
        for (int i = -1; i < entranceSize.getX(); i++) {
            if (safeBlockStateCheck(sectionAccess, origin.offset(i, -1, 0), BlockBehaviour.BlockStateBase::isAir, true)) return false;
            if (safeBlockStateCheck(sectionAccess, origin.offset(i, entranceSize.getY(), 0), BlockBehaviour.BlockStateBase::isAir, true)) return false;
        }

        // check left and right (front) is covered
        for (int i = -1; i < entranceSize.getY(); i++) {
            if (safeBlockStateCheck(sectionAccess, origin.offset(-1, i, 0), BlockBehaviour.BlockStateBase::isAir, true)) return false;
            if (safeBlockStateCheck(sectionAccess, origin.offset(entranceSize.getX(), i, 0), BlockBehaviour.BlockStateBase::isAir, true)) return false;
        }

        // Ensure air is in front of the cave entrance
        for (int x = 2; x < entranceSize.getX() - 2; x++) {
            for (int y = 2; y < entranceSize.getY() - 2; y++) {
                if (safeBlockStateCheck(sectionAccess, origin.offset(x, y, 0), blockState -> !blockState.isAir())) return false;
            }
        }

        boolean entrancePlaceSuccess = entranceTemplate.placeInWorld(level, origin, origin, new StructurePlaceSettings(), level.getRandom(), 2);

        return false;
    }

    private boolean safeBlockStateCheck(BulkSectionAccess sectionAccess, BlockPos pos, Predicate<BlockState> check) {
        return safeBlockStateCheck(sectionAccess, pos, check, false);
    }

    private boolean safeBlockStateCheck(BulkSectionAccess sectionAccess, BlockPos pos, Predicate<BlockState> check, boolean resultWhenInaccessible) {
        LevelChunkSection chunkSection = sectionAccess.getSection(pos);
        // Ensure chunk section exists
        if (chunkSection == null) return resultWhenInaccessible;
        // Get target block state
        BlockState targetState = chunkSection.getBlockState(
            SectionPos.sectionRelative(pos.getX()),
            SectionPos.sectionRelative(pos.getY()),
            SectionPos.sectionRelative(pos.getZ())
        );
        // Return test result
        return check.test(targetState);
    }

and now i'm getting those errors in the first for loop (the ensure write thing):

image.png

 

why is that?

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On 2/2/2023 at 8:46 PM, ChampionAsh5357 said:

Generally, this would be the responsibility of the world carver, but there are ways to get around it. You could do something where you check if the entire placement area is within blocks and the opening to the cave is touching some other air block. In general though, you would need to program most of your logic from scratch since I don't believe Minecraft does anything like this itself. The closest I can recommend as an example would probably be the GeodeFeature, though I don't think that's gonna get you anywhere to close to what you would need.
 

Thanks, I will try it and if I still face this problem, then I will message you.

Edited by CraigDesir
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            c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.11.109+1.21             c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.11.109+1.21             c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.11.109+1.21             c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             com_electronwill_night-config_core: core 3.6.5             com_electronwill_night-config_toml: toml 3.6.5             com_ibm_async_asyncutil: asyncutil 0.1.0             net_objecthunter_exp4j: exp4j 0.4.8             org_threadly_threadly: threadly 7.0         capes: Capes 1.5.4+1.21         cicada: CICADA 0.8.3+1.21-and-above         cloth-config: Cloth Config v15 15.0.128             cloth-basic-math: cloth-basic-math 0.6.1         clumps: Clumps 18.0.0.2         dynamic_fps: Dynamic FPS 3.6.3             net_lostluma_battery: battery 1.1.0         ears: Ears 1.4.6         enhancedblockentities: Enhanced Block Entities 0.10.1+1.21         entity_texture_features: Entity Texture Features 6.1.3             org_apache_httpcomponents_httpmime: httpmime 4.5.10         entityculling: EntityCulling 1.6.6         explosiveenhancement: Explosive Enhancement 1.2.3-1.21.0         fabric-api: Fabric API 0.102.0+1.21             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.68+b5597344d1             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.29+5bd9f1bcd1             fabric-block-api-v1: Fabric Block API (v1) 1.0.22+0af3f5a7d1             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.10+6573ed8cd1             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.52+0af3f5a7d1             fabric-client-tags-api-v1: Fabric Client Tags 1.1.15+6573ed8cd1             fabric-command-api-v1: Fabric Command API (v1) 1.2.49+f71b366fd1             fabric-command-api-v2: Fabric Command API (v2) 2.2.28+6ced4dd9d1             fabric-commands-v0: Fabric Commands (v0) 0.2.66+df3654b3d1             fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.16+b5597344d1             fabric-convention-tags-v1: Fabric Convention Tags 2.0.19+7f945d5bd1             fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.5.0+c5e2b5c6d1             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.29+0af3f5a7d1             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.27+6a6dfa19d1             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 20.2.16+16c4ae25d1             fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.0+6fc22b99d1             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.12+6fc22b99d1             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.12+ba9dae06d1             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.53+6ced4dd9d1             fabric-item-api-v1: Fabric Item API (v1) 11.0.0+afdfc921d1             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.1.4+78017270d1             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.47+0af3f5a7d1             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.45+df3654b3d1             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.12+6c1df360d1             fabric-loot-api-v2: Fabric Loot API (v2) 3.0.14+3f89f5a5d1             fabric-loot-api-v3: Fabric Loot API (v3) 1.0.2+3f89f5a5d1             fabric-message-api-v1: Fabric Message API (v1) 6.0.13+6573ed8cd1             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 2.0.0+fe474d6bd1             fabric-networking-api-v1: Fabric Networking API (v1) 4.2.2+60c3209bd1             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.2.0+a551f7a4d1             fabric-particles-v1: Fabric Particles (v1) 4.0.2+6573ed8cd1             fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.12+65089712d1             fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.1.2+60c3209bd1             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.4.0+c705a49cd1             fabric-renderer-indigo: Fabric Renderer - Indigo 1.7.0+c705a49cd1             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.68+df3654b3d1             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.48+73761d2ed1             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.6+b5597344d1             fabric-rendering-v0: Fabric Rendering (v0) 1.1.71+df3654b3d1             fabric-rendering-v1: Fabric Rendering (v1) 5.0.5+df16efd0d1             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.3.0+8dc279b1d1             fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.3.0+56599129d1             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.24+b5597344d1             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.86+b5597344d1             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.23+6573ed8cd1             fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.16+3dccd343d1             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.1.0+176f9036d1         fabric-language-kotlin: Fabric Language Kotlin 1.12.0+kotlin.2.0.10             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.10             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.10             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.25.0             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.1         fabricloader: Fabric Loader 0.16.5             mixinextras: MixinExtras 0.4.1         fallingleaves: Falling Leaves 1.16.2         ferritecore: FerriteCore 7.0.0         forcecloseworldloadingscreen: kennytv's epic force close loading screen mod for Fabric 2.2.2         immediatelyfast: ImmediatelyFast 1.2.20+1.21.1             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.34+mc1.21         iris: Iris 1.7.3+mc1.21             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 21         ksyxis: Ksyxis 1.3.2         lithium: Lithium 0.12.7         minecraft: Minecraft 1.21         modernfix: ModernFix 5.19.1+mc1.21         modmenu: Mod Menu 11.0.1         nvidium: Nvidium 0.2.9-beta         obsidianui: ObsidianUI 0.2.7+mc1.21         placeholder-api: Placeholder API 2.4.1+1.21         plasmovoice: Plasmo Voice 2.0.10             aopalliance_aopalliance: aopalliance 1.0             com_google_inject_guice: guice 5.0.1             javax_inject_javax_inject: javax.inject 1         reeses-sodium-options: Reese's Sodium Options 1.7.3+mc1.21         rrls: Remove Reloading Screen 5.0.7+mc1.21-fabric         ryoamiclights: RyoamicLights 0.2.9+mc1.21         showmeyourskin: Show Me Your Skin! 1.11.3+1.21             cardinal-components-base: Cardinal Components API (base) 6.1.0             cardinal-components-entity: Cardinal Components API (entities) 6.1.0         skinlayers3d: 3d-Skin-Layers 1.6.7         sodium: Sodium 0.5.11+mc1.21         sodium-extra: Sodium Extra 0.5.7+mc1.21             caffeineconfig: CaffeineConfig 1.3.0+1.17         spark: spark 1.10.73             fabric-permissions-api-v0: fabric-permissions-api 0.3.1         symbol-chat: Symbol Chat 1.21-1.2.7         vmp: Very Many Players 0.2.0+beta.7.163+1.21         voicechat: Simple Voice Chat 1.21.1-2.5.22         wakes: Wakes 0.3.0+1.21.1             blue_endless_jankson: jankson 1.2.2             com_github_jdiemke_delaunay-triangulator_delaunaytriangulator: DelaunayTriangulator 1.0.0             satin: Satin 2.0.0         xaerominimap: Xaero's Minimap 24.4.0         yet_another_config_lib_v3: YetAnotherConfigLib 3.5.0+1.21-fabric             com_twelvemonkeys_common_common-image: common-image 3.10.0             com_twelvemonkeys_common_common-io: common-io 3.10.0             com_twelvemonkeys_common_common-lang: common-lang 3.10.0             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0             org_quiltmc_parsers_gson: gson 0.2.1             org_quiltmc_parsers_json: json 0.2.1         zoomify: Zoomify 2.14.0+1.21             com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.5.1     Loaded Shaderpack: (off)     Launched Version: fabric-loader-0.16.5-1.21     Launcher name: minecraft-launcher     Backend library: LWJGL version 3.3.3-snapshot     Backend API: AMD Radeon(TM) Graphics GL version 3.2.0 Core Profile Context 22.20.44.221025, ATI Technologies Inc.     Window size: 854x480     GFLW Platform: win32     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Is Modded: Definitely; Client brand changed to 'fabric'     Universe: 400921fb54442d18     Type: Client (map_client.txt)     Graphics mode: fast     Render Distance: 9/9 chunks     Resource Packs: vanilla, fabric, betterf3, betterthirdperson, boatiview (incompatible), bobby, c2me, caffeineconfig, capes, cardinal-components-base, cardinal-components-entity, cicada, cloth-config, dynamic_fps, ears, enhancedblockentities, entity_texture_features, entityculling, explosiveenhancement, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fallingleaves, forcecloseworldloadingscreen, immediatelyfast, indium, iris, lithium, modernfix (incompatible), modmenu, nvidium, obsidianui, placeholder-api, plasmovoice, reeses-sodium-options, rrls, ryoamiclights, satin, showmeyourskin, skinlayers3d, sodium, sodium-extra, spark (incompatible), symbol-chat, vmp, voicechat, wakes, xaerominimap (incompatible), yet_another_config_lib_v3 (incompatible), zoomify, file/iconsv.1.8 (1).zip (incompatible), file/No Pumpkin Blur 1.20-1.20.1.zip (incompatible), file/Default-Dark-Mode-1.20-2023.6.0.zip (incompatible), file/CalvinsSinisterSculk[1.20.4][v1.0].zip (incompatible)     Current Language: ru_ru     Locale: ru_RU     System encoding: Cp1251     File encoding: UTF-8     CPU: 4x AMD Ryzen 3 4300U with Radeon Graphics 
    • I have no idea - maybe a fabric mod, but just Connector is mentioned
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