Posted February 11, 20232 yr I want to be able to render an entity in a GUI (like in the survival inventory). I found the renderEntityInInventory() method, but I can't figure out how to create and render a new entity. For reference, I am trying to recreate the armor stand like in the new smithing table GUI. This is what I have so far: Spoiler Spoiler so that my code doesn't take up the entire screen, unless opened. package gg.hipposgrumm.armor_trims.gui; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.logging.LogUtils; import gg.hipposgrumm.armor_trims.Main; import gg.hipposgrumm.armor_trims.config.Config; import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.decoration.ArmorStand; import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.inventory.AbstractContainerMenu; import net.minecraft.world.inventory.ContainerListener; import net.minecraft.world.item.ItemStack; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import org.slf4j.Logger; import static net.minecraft.client.gui.screens.inventory.InventoryScreen.renderEntityInInventory; @OnlyIn(Dist.CLIENT) public class SmithingScreenNew extends AbstractContainerScreen<SmithingMenuNew> { private static final Logger LOGGER = LogUtils.getLogger(); public static final ResourceLocation SMITHING = new ResourceLocation(Main.MODID, "textures/gui/container/smithing_new.png"); public static final ResourceLocation SMITHING_TRIM = new ResourceLocation(Main.MODID, "textures/gui/container/smithing_new_trim.png"); public static final ResourceLocation SMITHING_CLEAN = new ResourceLocation(Main.MODID, "textures/gui/container/smithing_new_clean.png"); public static final ResourceLocation SMITHING_CLEAN_TRIM = new ResourceLocation(Main.MODID, "textures/gui/container/smithing_new_clean_trim.png"); private ContainerListener containerListener; private ResourceLocation GUI_SMITHING; private ResourceLocation GUI_SMITHING_TRIM; private Config.As_Client.PreviewModes armorstandMode; private ArmorStand preview; public SmithingScreenNew(SmithingMenuNew p_99290_, Inventory p_99291_, Component p_99292_) { super(p_99290_, p_99291_, p_99292_); this.titleLabelX = 60; this.titleLabelY = 18; } protected void subInit() {} protected void init() { super.init(); this.subInit(); this.menu.addSlotListener(this.containerListener); armorstandMode = Config.previewMode(); if (armorstandMode == Config.As_Client.PreviewModes.ARMORSTAND) { GUI_SMITHING = SMITHING; GUI_SMITHING_TRIM = SMITHING_TRIM; preview = new ArmorStand(this.minecraft.player.getLevel(), 0, 999999999, 0); preview.setNoGravity(true); } else if (armorstandMode == Config.As_Client.PreviewModes.FRONTFACING) { GUI_SMITHING = SMITHING; GUI_SMITHING_TRIM = SMITHING_TRIM; preview = new ArmorStand(this.minecraft.player.getLevel(), 0, 999999999, 0); preview.setNoGravity(true); preview.setInvisible(true); } else if (armorstandMode == Config.As_Client.PreviewModes.NONE) { GUI_SMITHING = SMITHING_CLEAN; GUI_SMITHING_TRIM = SMITHING_CLEAN_TRIM; } else { GUI_SMITHING = SMITHING_CLEAN; GUI_SMITHING_TRIM = SMITHING_CLEAN_TRIM; preview = new ArmorStand(this.minecraft.player.getLevel(), 0, 999999999, 0); preview.setNoGravity(true); } } public void removed() { super.removed(); this.menu.removeSlotListener(this.containerListener); } protected void renderLabels(PoseStack p_99294_, int p_99295_, int p_99296_) { RenderSystem.disableBlend(); super.renderLabels(p_99294_, p_99295_, p_99296_); } public void render(PoseStack p_98922_, int p_98923_, int p_98924_, float p_98925_) { this.renderBackground(p_98922_); super.render(p_98922_, p_98923_, p_98924_, p_98925_); RenderSystem.disableBlend(); this.renderTooltip(p_98922_, p_98923_, p_98924_); } protected void renderBg(PoseStack p_98917_, float p_98918_, int p_98919_, int p_98920_) { RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.setShaderTexture(0, SmithingScreenNew.this.GUI_SMITHING); int i = (this.width - this.imageWidth) / 2; int j = (this.height - this.imageHeight) / 2; this.blit(p_98917_, i, j, 0, 0, this.imageWidth, this.imageHeight); this.blit(p_98917_, i + 59, j + 20, 0, this.imageHeight + (this.menu.getSlot(0).hasItem() ? 0 : 16), 110, 16); if ((this.menu.getSlot(0).hasItem() || this.menu.getSlot(1).hasItem() || this.menu.getSlot(3).hasItem()) && !this.menu.getSlot(2).hasItem()) { this.blit(p_98917_, i + 99, j + 45, this.imageWidth, 0, 28, 21); } if (this.menu.getSlot(1).hasItem() && this.menu.getSlot(1).getItem().is(Main.smithing_templates)) { RenderSystem.setShaderTexture(0, SmithingScreenNew.this.GUI_SMITHING_TRIM); } else { RenderSystem.setShaderTexture(0, SmithingScreenNew.this.GUI_SMITHING); LOGGER.warn(armorstandMode.toString()); } if (this.armorstandMode != Config.As_Client.PreviewModes.NONE) { try { renderEntityInInventory(i + 51, j + 75, 30, 0, 0, preview); } catch (NullPointerException e) { LOGGER.warn("Armorstand is disabled or null."); } } } @Override public void onClose() { super.onClose(); if (preview != null) { preview.remove(Entity.RemovalReason.DISCARDED); } } public void dataChanged(AbstractContainerMenu p_169759_, int p_169760_, int p_169761_) {} public void slotChanged(AbstractContainerMenu p_98910_, int p_98911_, ItemStack p_98912_) {} } And before anyone tells me, I have checked InventoryScreen.class (it's where I found renderEntityInInventory()). InventoryScreen.class refers to an existing entity (the player), I am trying to instantiate and refer to a NEW entity. How can I do this or is there a better way to do it than what I think I should do? (I WOULD decompile 23w05a if mcp for snapshots was a thing.) Edited February 12, 20232 yr by Hipposgrumm Case Closed I'm not good at modding, but at least I can read a crash report (well enough). That's something, right?
February 12, 20232 yr Author I figured it out, I had to cast preview as LivingEntity instead of ArmorStand. From: private ArmorStand preview; To: private LivingEntity preview; Edited February 12, 20232 yr by Hipposgrumm For modders hoping for help with this themselves, this is all that had to change from my original code; line 37. I'm not good at modding, but at least I can read a crash report (well enough). That's something, right?
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