Jump to content

CurseForge Launcher 1.18.1 Could Not Create The Java Virtual Machine / Exit Code 0


PapaEthanF

Recommended Posts

Hello,

I am trying to run my personal modpack recreated for 1.18.1 through CurseForge, but when I try to launch the game, I get the error that it "Could Not Create The Java Virtual Machine... Program Will Now Exit" and am sent back to the Minecraft Launcher with Exit Code 0. Note that I am able to run my 1.16 modpack through CurseForge and Vanilla 1.18 through the Minecraft Launcher just fine.

I read a previous thread about a month ago from someone having the same issue, which they fixed by removing JVM arguments from their CurseForge launcher, but I do not have any in there in the first place.

They also said that when the game crashes in this way, it does not create a log, so I am not sure if this corresponds to my crash, but this is the log I have: https://pastebin.com/g0q6q1TQ

As well as this latest log: https://pastebin.com/W1p3QMjF

Here is a video of the whole process I go through before getting to the crash as well (sorry for low res, I can only record up to 720p): https://www.youtube.com/watch?v=I-0cWR6DPfM

 

Link to comment
Share on other sites

  • 3 weeks later...

Mate, I tried something in here and it worked, I don't know how, but it did.

 

First thing to do. Open the Curseforge Launcher and click on Play, on the Modpack you are trying to Run.

 

On the Launcher screen (this one: latest?cb=20211218110828) click on "Installations" and then Edit it.

Click on "More Options" and redefine the JVM Arguments on there. Click Save and try to launch it.

For me it worked, idk if it will work for you...

Link to comment
Share on other sites

1 minute ago, marcynhow said:

Mate, I tried something in here and it worked, I don't know how, but it did.

 

First thing to do. Open the Curseforge Launcher and click on Play, on the Modpack you are trying to Run.

 

On the Launcher screen (this one: latest?cb=20211218110828) click on "Installations" and then Edit it.

Click on "More Options" and redefine the JVM Arguments on there. Click Save and try to launch it.

For me it worked, idk if it will work for you...

Nice, the image didn't work. Follow this link https://static.wikia.nocookie.net/minecraft_gamepedia/images/8/8d/Minecraft_Launcher.png/revision/latest?cb=20211218110828

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, i want to add an item to player's inventory when specific event is fired, but i don't know how to do that
    • Try searching for the Shapeless Recipe in your workspace program's external libraries, which should have been downloaded along with the assets when you set up gradle for Forge. Looking at that file will show you how Minecraft sets it up and you can tinker with it in a custom file of your own from there. Additionally, take a look at how the crafting table handles the matching up of ingredients for shapeless recipes. You can also look at my two-slot fuel free furnace type that uses shapeless recipes. I did exactly as described above to design my custom recipe class and then built my entity class. https://github.com/toadie-odie/TodeCoins/blob/1.3.2/src/main/java/net/warrentode/todecoins/recipe/CoinPressRecipe.java https://github.com/toadie-odie/TodeCoins/blob/1.3.2/src/main/java/net/warrentode/todecoins/block/entity/CoinPressBlockEntity.java An alternative recipe check method can be looked at here:  https://github.com/toadie-odie/TodeVillagers/blob/master_03/src/main/java/net/warrentode/todevillagers/blocks/entity/GlassKilnBlockEntity.java I think maybe that the Glass Kiln one would be easier for you starting out, it was for me. In your case the points of interest are at lines 164 and 215.
    • I copied the Totem of Undying event for my coin charm, and as you can see in line 113 it has the method removeAllEffects in there, so if you're building a similar event, simply don't add the method to prevent it from removing effects. https://github.com/toadie-odie/TodeCoins/blob/1.3.2/src/main/java/net/warrentode/todecoins/event/ModEvents.java
    • Okay I got on the discord server and followed there steps and got it to start working, however the log is constantly being filled with this error code. It is creating additional copies of the config file, up to 5 copies.
    • I would like to force the pose of a living entity to a standing position (i.e. Pose.STANDING) when it is riding a certain vehicle. I have tried to call Entity#setPose every tick via LivingTickEvent, but the living entity remains in a sitting position. Here is my code: // I made it a low-priority event because I was wondering if the code should be executed at the end of each tick. @SubscribeEvent(priority = EventPriority.LOWEST) public static void livingTickEvent(LivingEvent.LivingTickEvent event) { LivingEntity livingEntity = event.getEntity(); if (!livingEntity.level.isClientSide && livingEntity.getVehicle() instanceof TheVehicle) { livingEntity.setPose(Pose.STANDING); } }   By the way, I am aware there is a setForcedPose method, but it's only for the Player class.
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.