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Featured Replies

Posted

Hi Im new with forge and I made a block but its doesnt show in game...

Here are the files:

Main file:

package net.minecraft.src;
import net.minecraft.src.*;
import net.minecraftforge.client.*;
import cpw.mods.fml.common.Mod;
@Mod( modid = "Infinite Mobs", name="Infinite Mobs", version="1.3.1")

public class InfiniteMobs
{
//Blocks
public static final Block Try = new IMBlockTry(500, 1).setResistance(1F).setHardness(1F).setLightValue(1F).setBlockName("Try Block");

public void load()
{	
	//Register
	ModLoader.registerBlock(Try);
	//Names
	ModLoader.addName(Try, "Try Block");
	//Recipes
	ModLoader.addRecipe(new ItemStack(Try, 10), new Object[]{ "X", Character.valueOf('X'), Block.dirt});
	//Textures
	MinecraftForgeClient.preloadTexture("/IM/blocks1.png");
}
}

 

Block file:

package net.minecraft.src;
import net.minecraft.src.*;

public class IMBlockTry extends Block
{
public IMBlockTry(int blockID, int texture)
{
	super(blockID, Material.wood);
	blockIndexInTexture = texture;
	setStepSound(soundWoodFootstep);
        this.setCreativeTab(CreativeTabs.tabBlock);
}

public String getTextureFile()
{
        return "/IM/blocks1.png";
}
}

  • Author

I fixed it i didnt put the @Init ...

But now its says that i register the block before the statistics of the game or something..

Are you using 4096 blockids? if not look at the id of the block. 500. normal it is to 255 that could be the problem.

Crazy Brain...

I'm getting the same error he is. The whole statistics thing, i've been playing around with code a lot almost replicating how ironchest's did it except it didn't work. Any ideas? It doesn't matter if the id of the block is <255 or >255.

 

EDIT: I upgraded to forge for 1.3.2 and it was fixed :D

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