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[SOLVED][1.19.2] ListTag nbtpos how to store a pos value as int[] array in a nbt listtag


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Posted (edited)

hello good days 

i need to store block Positions as nbtdata in the same way minecrafts structure_block does save its capture structures 

that looks like this 

	    { "pos"  : list<TAG_Int>[3] [
        0,
        0,
        2
      ],  <-- this looks like an array inside a listtag 
      "state": 0
    },
	

 

if a use the alredy avaliable method

 nbtpos = NbtUtils.writeBlockPos( bpos );

it end looking like this

	    { "pos"  : {
        "X": 1,
        "Y": 2,
        "Z": 1
      }, <---- but the mine is an object whit keys in a regular tag 
      "state": 1
    },
	

Mi code nor the structure_block cannot read this values 

made a test item and put in some experimental code

	// ########## ########## ########## ##########
	@Override
	public InteractionResultHolder<ItemStack> use(Level warudo, Player pe, InteractionHand hand) {
	if(!warudo.isClientSide){
	int [] apos = {0,0,0};
	int index = 2;
	ListTag nbtpos = new ListTag();
	BlockPos bpos = new BlockPos( 6,7,8 );
	apos[0] = bpos.getX();
	apos[1] = bpos.getY();
	apos[2] = bpos.getZ();
	 
	//nbtpos.getIntArray(index); //<---- whats the opossite of this 
	nbtpos.????( apos ); <-- the missing part where i store the data as positions inside the taglist 
	 
	System.out.println("nbtpos=" + nbtpos.getInt(0) +", "+nbtpos.getInt(1) +", "+nbtpos.getInt(2) );
	//profit 
	}
	return InteractionResultHolder.pass(pe.getItemInHand(hand));
	}
	

 

looks theres is a missing function for store an array in a taglist  nbtpos.setIntArray(apos); nbtpos.putIntArray(apos); nbtpos.addIntArray(apos);

or at least nbtpos.add( int justanIntvalue);

 

#######################

soo how i doo to store int values directly in a listtag wey it end looking like minecraft does ??

    { "pos"  : list<TAG_Int>[3] [
        0,
        0,
        2
      ], 

 

 

thanks for your attention 

Edited by perromercenary00
Posted (edited)

It's not clear what you mean by "minecrafts structure_block" but I guess what you are referring to/looking for is?

StructureTemplate.Palette.save(CompoundTag)

That has code to put a ListTag in the compound tag, see newIntegerList()

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

	// ########## ########## ########## ##########
	@Override
	public InteractionResultHolder<ItemStack> use(Level warudo, Player pe, InteractionHand hand) {
	if(!warudo.isClientSide)
	{
	ListTag nbtpos = new ListTag();
	BlockPos bpos = new BlockPos( 6,7,8 );
	nbtpos.add(IntTag.valueOf( bpos.getX() ));
	nbtpos.add(IntTag.valueOf( bpos.getY() ));
	nbtpos.add(IntTag.valueOf( bpos.getZ() ));
	System.out.println("nbtpos=" + nbtpos.getInt(0) +", "+nbtpos.getInt(1) +", "+nbtpos.getInt(2) );
	}
	return InteractionResultHolder.pass(pe.getItemInHand(hand));
	}
	

is a weird way to solved it looks more like kinda hacky 

 

google point me to this early this morning but cannat doo anything whit this one 

List<Value> coords = ((ListValue)value).getItems(); ListTag tag = new ListTag(); tag.add(DoubleTag.of(NumericValue.asNumber(lv.get(0), "x").getDouble())); tag.add(DoubleTag.of(NumericValue.asNumber(lv.get(1), "y").getDouble())); tag.add(DoubleTag.of(NumericValue.asNumber(lv.get(2), "z").getDouble())); ltag.add(tag);

 

 

but the result is what iwas needing now my copyed extructures can be picked up by the vainilla structure block 

	{ "blocks" : list<TAG_Compound>[10] [
	{ "pos" : list<TAG_Int>[3] [
	1,
	0,
	1
	],
	"state": 0
	},
	{ "pos" : list<TAG_Int>[3] [
	2,
	0,
	0
	],
	"state": 0
	},
	

 

thanks i gonne write the resto of code later 

  • perromercenary00 changed the title to [SOLVED][1.19.2] ListTag nbtpos how to store a pos value as int[] array in a nbt listtag

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