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1.19 Block Entity Ticking Range


FoxBox

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Is it normal that my BlockEntity keeps ticking even if it is on a chunk that is out of the player's view? (even if I teleport more than 10000 blocks away, the entity will continue to process ticks (at least from the server side. I also get true when calling Level#isLoadedChunk)).

 

I'm not sure if I should look for any problems in the code until I'm convinced that this is incorrect behavior.

Edited by FoxBox
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If the block is in the server's spawn chunks then yes.

Those are the chunks where the player initially spawns in the overworld and are always loaded.

 

Otherwise, you are maybe force loading chunks somehow. e.g. using Level.getBlockState() without first checking Level.isLoaded(BlockPos) ?

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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47 minutes ago, warjort said:

If the block is in the server's spawn chunks then yes.

Those are the chunks where the player initially spawns in the overworld and are always loaded.

 

Otherwise, you are maybe force loading chunks somehow. e.g. using Level.getBlockState() without first checking Level.isLoaded(BlockPos) ?

Trying to get BlockState or BlockEntity from Level force chunks to be loaded? I didn't know it, thanks.

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