Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • Variable Weapon Damage
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 0
Draco18s

Variable Weapon Damage

By Draco18s, September 16, 2013 in Modder Support

  • Reply to this topic
  • Start new topic

Recommended Posts

Draco18s    2416

Draco18s

Draco18s    2416

  • Reality Controller
  • Draco18s
  • Members
  • 2416
  • 16012 posts
Posted September 16, 2013

Is it reasonably possible to have a single Item class that would allow for variable weapon strength (using NBT tags) without having to go through the enchantment system (i.e. Sharpness)?

 

As far as I can tell, item damage is handled via getItemAttributeModifiers(), which does not pass an ItemStack (so no NBT data).

 

Resorting to the Sharpness enchantment isn't out of the question, just less than ideal, as I'd like to handle that independently.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

GotoLink    381

GotoLink

GotoLink    381

  • World Shaper
  • GotoLink
  • Members
  • 381
  • 2012 posts
Posted September 16, 2013

LivingHurtEvent/LivingAttackEvent ?

You can get the ItemStack held at the hit time, read the NBT and deal different damage.

  • Quote

Share this post


Link to post
Share on other sites

CJCutrone9    7

CJCutrone9

CJCutrone9    7

  • Creeper Killer
  • CJCutrone9
  • Members
  • 7
  • 152 posts
Posted September 16, 2013

Or, you could create a random number generator and set the damage to that random number.

  • Quote

Share this post


Link to post
Share on other sites

diesieben07    7705

diesieben07

diesieben07    7705

  • Reality Controller
  • diesieben07
  • Forum Team
  • 7705
  • 56508 posts
Posted September 16, 2013

You can just store the AttributeModifiers in the ItemStack nbt directly so ItemStack.getAttributeModifiers understands it (have a look at the method and you will understand).

  • Quote

Share this post


Link to post
Share on other sites

Draco18s    2416

Draco18s

Draco18s    2416

  • Reality Controller
  • Draco18s
  • Members
  • 2416
  • 16012 posts
Posted September 16, 2013

LivingHurtEvent/LivingAttackEvent ?

You can get the ItemStack held at the hit time, read the NBT and deal different damage.

 

Due to the nature of what I'm doing this would be exceedingly difficult.  EXCEEDINGLY.

 

Or, you could create a random number generator and set the damage to that random number.

 

Affects all instances of that item, not a valid solution. ;)

I want each instance to have its own value that is constant, not magically alter every item instance to a different number every time that number is polled.

 

You can just store the AttributeModifiers in the ItemStack nbt directly so ItemStack.getAttributeModifiers understands it (have a look at the method and you will understand).

 

Ah ha!  Brilliant.  I didn't see that ItemStack had the same tidlybits. :D

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

Draco18s    2416

Draco18s

Draco18s    2416

  • Reality Controller
  • Draco18s
  • Members
  • 2416
  • 16012 posts
Posted September 17, 2013

You can just store the AttributeModifiers in the ItemStack nbt directly so ItemStack.getAttributeModifiers understands it (have a look at the method and you will understand).

 

 

Holycow this was not easy.

 

Here's what I ended up with:

 

public ItemStack attached(ItemStack i, Random rand) {
	NBTTagCompound inbt = i.stackTagCompound;
	NBTTagCompound nnbt = new NBTTagCompound();
	NBTTagList nnbtl = new NBTTagList();
	AttributeModifier att = new AttributeModifier("generic.attackDamage", 1, 0);
	nnbt.setLong("UUIDMost", att.getID().getMostSignificantBits());
	nnbt.setLong("UUIDLeast", att.getID().getLeastSignificantBits());
	nnbt.setString("Name", att.getName());
	nnbt.setDouble("Amount", att.getAmount());
	nnbt.setInteger("Operation", att.getOperation());
	nnbt.setString("AttributeName", att.getName());
	nnbtl.appendTag(nnbt);
	inbt.setTag("AttributeModifiers", nnbtl);
	return i;
}

 

List of modifier names, as they do not appear to be listed anywhere convenient:

 

generic.attackDamage
generic.followRange
generic.maxHealth
generic.knockbackResistance
generic.movementSpeed

 

And a handful of others that only apply to specific mobs (parentheticals indicate what entity):

 

zombie.spawnReinforcements  (zombies)
Baby speed boost (zombies)
Attacking speed boost (endermen, pig zombies)
Drinking speed penalty (witches)

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

diesieben07    7705

diesieben07

diesieben07    7705

  • Reality Controller
  • diesieben07
  • Forum Team
  • 7705
  • 56508 posts
Posted September 17, 2013

generic.attackDamage
generic.followRange
generic.maxHealth
generic.knockbackResistance
generic.movementSpeed

SharedMonsterAttributes

;)

  • Quote

Share this post


Link to post
Share on other sites

Draco18s    2416

Draco18s

Draco18s    2416

  • Reality Controller
  • Draco18s
  • Members
  • 2416
  • 16012 posts
Posted September 17, 2013

SharedMonsterAttributes

;)

 

Ah.  Yes.  Of course, what's funny is when I tried it, an enchanted weapon told me the string was "Weapon damage" and my code didn't work.

(Turned out the line I was missing at the time was

nnbt.setString("AttributeName", att.getName());

  "AttributeName" being what the end-result looks for, but I never found it being set anywhere, though I did find "Name" used in several places).

 

Like I said, pain in the ass to figure out from just the code.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 0
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • LessyDoggy
      Forge 1.12.2 Installing Bug

      By LessyDoggy · Posted 26 minutes ago

      So I used forge 1.16.5 but now I cant change it too 1.12.2 no mather what. I have tried Installing client, Installing server and extract but nothing works. I even removed forge 1.16.5 from my computer but I still have that verison on and idk how to change it.
    • Yourskillx2
      !!Keeps crashing during launch!!

      By Yourskillx2 · Posted 44 minutes ago

      I have a decent sized mod pack with around 90 mods and every time I go to launch the game, it loads some stuff then crashes with exit code 0, I cannot figure out if its a mod in the pack doing it, like maybe not a release version or if it just doesn't work with Mc like its supposed to.
    • IMaironI
      server error

      By IMaironI · Posted 7 hours ago

      2021-03-06-8.log
    • diesieben07
      server error

      By diesieben07 · Posted 7 hours ago

      Like I already said: The logs folder.
    • prototype204
      Attacking/Hitting issue

      By prototype204 · Posted 7 hours ago

      I am no longer able to attack animals or mobs in the game, however they are still able to attack me. I checked to verify that the mods I downloaded weren't the issue. I think they might be an error code in forge 1.16.5 however if anyone knows what I could do to fix this. P.S. I could still break bricks. 
  • Topics

    • LessyDoggy
      0
      Forge 1.12.2 Installing Bug

      By LessyDoggy
      Started 26 minutes ago

    • Yourskillx2
      0
      !!Keeps crashing during launch!!

      By Yourskillx2
      Started 44 minutes ago

    • IMaironI
      13
      server error

      By IMaironI
      Started 11 hours ago

    • prototype204
      0
      Attacking/Hitting issue

      By prototype204
      Started 7 hours ago

    • BeardlessBrady
      3
      [1.16.5] Adding arguments to DeferredRegister and RegistryObject

      By BeardlessBrady
      Started 11 hours ago

  • Who's Online (See full list)

    • zlappedx3
    • Lachezar Tsvetkov
    • Alex155Hales
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • Variable Weapon Damage
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community