Posted April 4, 20232 yr I just started making my first mod and was wondering if there is some way to detect when a sound has stopped playing, specifically a music disk. I figured out how to trigger something on the event starting but id also like to stop doing something once the music stops does anyone know of a way of doing this?
April 4, 20232 yr I am no expert on the SoundManager, but I don't believe the sound manager has any general support to monitor for when something stops playing. But, if you are just interested in music disks. You might be able to listen for GameEvent.JUKEBOX_STOP_PLAYING using this? https://github.com/MinecraftForge/MinecraftForge/blob/1.19.x/src/main/java/net/minecraftforge/event/VanillaGameEvent.java That and the start playing event, is what the Allays use to know when they should dance. Edited April 4, 20232 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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