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Posted (edited)

Well, you could get the position, modify it to get the position of the block underneath, check if that block is air, and then destroy the original block using:

ServerLevel#destroyBlock()

 

Edited by TheElementGuy
Incorrect info.
  • Like 1

Please don't put anything from 1.16.5, 1.12.2, 1.14, 1.15, 1.0, or anything not 1.18.x or 1.19.x!

Posted

override BlockBehaviour.canSurvive() in your block.

See for example DoorBlock.

  • Like 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted (edited)

Thank you, guys! I just copy code from TorchBlock:

    @Override
    public BlockState updateShape(@NotNull BlockState state, @NotNull Direction direction, @NotNull BlockState state2,
                                  @NotNull LevelAccessor levelAccessor, @NotNull BlockPos pos, @NotNull BlockPos pos2) {
        return direction == Direction.DOWN && !this.canSurvive(state, levelAccessor, pos) ? Blocks.AIR.defaultBlockState() : super.updateShape(state, direction, state2, levelAccessor, pos, pos2);
    }


Thanks for your ideas!

Edited by itzme1on
Wrong code

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