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Arkaiid

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In testing mods for a unrelated issue (Other post for more context) I am getting the message "Failed to load datapacks, can't proceed with server load. You can either fix your datapacks or reset to vanilla with --safemode"
the path to the issue doesn't exist, So i'm trying to set the forge server into safemode. However, --Safemode doesn't work in the run.sh file or JVM args and I can't find any information online.

Help appreciated!!!

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Why would you want to use safemode? Reverting to the vanilla datapack will likely stop all your mods from working properly.

As to the real problem, no log = no help

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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Is safemode not reverting the the vanilla datapacks? The console reads "Failed to load datapacks, can't proceed with server load. You can either fix your datapacks or reset to vanilla with --safemode"

I know the issue is that the world used is expecting mods that aren't there (removing batches for testing)
I didn't think the log would be too important here, and it's a hassle to get it off the server PC. Here it is.

https://gist.github.com/Arkaiid/790a99298d8d6120fcab4e8148a1ee84

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You can't remove mods that change world generation and then load a save that used that mod.

The game refuses to do that because it would break the save.

Imagine a mod that provides a new biome and then trying to load a save without that biome.

If you want to test without a worldgen mod, you will need a new/different save.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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