Posted April 26, 20232 yr I followed a tutorial on how to modify the grass loot table and add my modded item but my loot is not generated here is my loot class: package net.meme2001.farmsimmod.loot; import com.google.common.base.Supplier; import com.google.common.base.Suppliers; import com.mojang.serialization.Codec; import com.mojang.serialization.codecs.RecordCodecBuilder; import it.unimi.dsi.fastutil.objects.ObjectArrayList; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.level.storage.loot.predicates.LootItemCondition; import net.minecraftforge.common.data.GlobalLootModifierProvider; import net.minecraftforge.common.loot.IGlobalLootModifier; import net.minecraftforge.common.loot.LootModifier; import net.minecraftforge.data.event.GatherDataEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.registries.ForgeRegistries; import org.jetbrains.annotations.NotNull; import static net.meme2001.farmsimmod.Farmsimmod.MODID; public class DeleteItemModifier extends LootModifier { public static final Supplier<Codec<DeleteItemModifier>> CODEC = Suppliers.memoize(() -> RecordCodecBuilder.create(inst -> codecStart(inst).and(ForgeRegistries.ITEMS.getCodec() .fieldOf("item").forGetter(m -> m.item)).apply(inst,DeleteItemModifier::new))); private final Item item; protected DeleteItemModifier(LootItemCondition[] conditionsIn ,Item item) { super(conditionsIn); this.item=item; } @Override protected @NotNull ObjectArrayList<ItemStack> doApply(ObjectArrayList<ItemStack> generatedLoot, LootContext context) { if (context.getRandom().nextFloat() >= 0.2) { generatedLoot.add(new ItemStack(item)); } return generatedLoot; } @Override public Codec<? extends IGlobalLootModifier> codec() { return CODEC.get(); } } and here is my first JSON file: { "type": "farmsimmod:delete_item", "conditions": [ { "condition": "block_state_property", "block": "minecraft:grass" } ], "item": "framsimmod:tomateo_seed" } and my second JSON file { "replace": false, "entries": [ "farmsimmod:remove_loot_from_grass" ] }
April 26, 20232 yr Don't post snippits in the forum. and what you posted is horribly formatted. It also gives no clue to where those json files are located, what they are called or show all the necessary code (like the registration process). Put your code on github where we can see everything in context. Here's one I made a while ago, explaining all the steps: https://forums.minecraftforge.net/topic/113816-1182-method-for-iterating-over-blocks-belonging-to-a-tag/#comment-505993 although the part about the "block tag loot item condition" is optional unless you want to use block tags. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
April 26, 20232 yr Look in your logs/debug.log Quote [11:49:25] [Render thread/WARN] [ne.mi.co.lo.LootModifierManager/]: Could not decode GlobalLootModifier with json id farmsimmod:remove_loot_from_grass - error: Unknown registry key in ResourceKey[minecraft:root / minecraft:item]: framsimmod:tomateo_seed You misspelt farm. 🙂 https://github.com/meme2023/my_mod/blob/838b11405464e28ac3d4f46b9f06adf159b95e40/src/main/resources/data/farmsimmod/loot_modifiers/remove_loot_from_grass.json#L9 Edited April 26, 20232 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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