Posted April 29, 20232 yr So basically say I want my entity to attack the player every 3 seconds, do I modify something in the tick() method? Thank you in advance
April 29, 20232 yr See MeleeAttackGoal (default 20 ticks or 1 second) or RangedAttackGoal (based on distance to target). There are many other ways Mojang implement this behaviour. e.g. the "chargeTime" in GhastShootFireballGoal Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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