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From the wiki:

https://forge.gemwire.uk/wiki/Custom_Item_Animations

 

This  is a support forum. It is for people with real problems.

It is not a way for you to use others as a search engine.

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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    • https://mclo.gs/9y5ciD2 anyone ever had this issue?  Internal exception illegal argument exception: unable to fit 3194354 into 3
    • Hi! I'm trying to add my custom models/textures renderer like this: public class PonyPlayerWrapperRenderer extends EntityRenderer<Player> { // wrapper class under my LivingEntityRenderer class implementation private final PonyPlayerRenderer innerRenderer; private final PonyPlayerRenderer innerSlimRenderer; public PonyPlayerWrapperRenderer(final EntityRendererProvider.Context context) { super(context); System.out.println("creating new PonyPlayerWrapperRenderer"); this.innerRenderer = new PonyPlayerRenderer(context, false); this.innerSlimRenderer = new PonyPlayerRenderer(context, true); } @Override public void render(final Player entity, final float yaw, final float partialTicks, final PoseStack poseStack, final MultiBufferSource bufferSource, final int packedLight) { System.out.println("PonyPlayerWrapperRenderer render: " + entity.toString()); if (entity instanceof AbstractClientPlayer clientPlayer) { if (clientPlayer.getModelName().contains("slim")) { innerSlimRenderer.render(clientPlayer, yaw, partialTicks, poseStack, bufferSource, packedLight); } else { innerRenderer.render(clientPlayer, yaw, partialTicks, poseStack, bufferSource, packedLight); } } } @Override public ResourceLocation getTextureLocation(final Player player) { System.out.println("PonyPlayerWrapperRenderer getTextureLocation"); if (player instanceof AbstractClientPlayer clientPlayer) { return clientPlayer.getSkinTextureLocation(); } System.out.println("player instanceof AbstractClientPlayer is false"); return getDefaultSkin(player.getUUID()); } } public class PonyPlayerRenderer extends LivingEntityRenderer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>> { private final PlayerModel<AbstractClientPlayer> earthModel; private final PlayerModel<AbstractClientPlayer> pegasusModel; private final PlayerModel<AbstractClientPlayer> unicornModel; public PonyPlayerRenderer(final EntityRendererProvider.Context context, final boolean slim) { super( context, slim ? new PonyModelSlim(context.bakeLayer(PonyModelSlim.LAYER_LOCATION)) : new PonyModel(context.bakeLayer(PonyModel.LAYER_LOCATION)), 0.5f ); System.out.println("creating new PonyPlayerRenderer"); this.earthModel = slim ? new PonyModelSlim(context.bakeLayer(PonyModelSlim.LAYER_LOCATION)) : new PonyModel(context.bakeLayer(PonyModel.LAYER_LOCATION)); this.pegasusModel = new PegasusModel(context.bakeLayer(PegasusModel.LAYER_LOCATION)); this.unicornModel = new UnicornModel(context.bakeLayer(UnicornModel.LAYER_LOCATION)); } @Override public void render(final AbstractClientPlayer player, final float entityYaw, final float partialTicks, final PoseStack poseStack, final MultiBufferSource buffer, final int packedLight) { final PonyRace race = player.getCapability(PONY_DATA) .map(data -> ofNullable(data.getRace()).orElse(PonyRace.EARTH)) .orElse(PonyRace.EARTH); this.model = switch (race) { case PEGASUS -> pegasusModel; case UNICORN -> unicornModel; case EARTH -> earthModel; }; super.render(player, entityYaw, partialTicks, poseStack, buffer, packedLight); } @Override public ResourceLocation getTextureLocation(final AbstractClientPlayer player) { final PonyRace race = player.getCapability(PONY_DATA) .map(data -> ofNullable(data.getRace()).orElse(PonyRace.EARTH)) .orElse(PonyRace.EARTH); return switch (race) { case EARTH -> fromNamespaceAndPath(MODID, "textures/entity/earth_pony.png"); case PEGASUS -> fromNamespaceAndPath(MODID, "textures/entity/pegasus.png"); case UNICORN -> fromNamespaceAndPath(MODID, "textures/entity/unicorn.png"); }; } } @Mod.EventBusSubscriber(modid = MODID, bus = MOD, value = CLIENT) public class ClientRenderers { // mod bus render registration config @SubscribeEvent public static void onRegisterLayerDefinitions(final EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(PonyModel.LAYER_LOCATION, PonyModel::createBodyLayer); event.registerLayerDefinition(PonyModelSlim.LAYER_LOCATION, PonyModelSlim::createBodyLayer); event.registerLayerDefinition(PegasusModel.LAYER_LOCATION, PegasusModel::createBodyLayer); event.registerLayerDefinition(UnicornModel.LAYER_LOCATION, UnicornModel::createBodyLayer); event.registerLayerDefinition(InnerPonyArmorModel.LAYER_LOCATION, InnerPonyArmorModel::createBodyLayer); event.registerLayerDefinition(OuterPonyArmorModel.LAYER_LOCATION, OuterPonyArmorModel::createBodyLayer); } @SubscribeEvent public static void onRegisterRenderers(final EntityRenderersEvent.RegisterRenderers event) { event.registerEntityRenderer(EntityType.PLAYER, PonyPlayerWrapperRenderer::new); System.out.println("onRegisterRenderers end"); } } Method onRegisterRenderers() is called and I can see it being logged. But when I enter the world, my PonyWrapperRenderer render() method doesn't ever seem to be called. I also tried to put my renderer to EntityRenderDispatcher's playerRenderers via reflection: @Mod.EventBusSubscriber(modid = MODID, bus = MOD, value = CLIENT) public class ClientRenderers { @SubscribeEvent public static void onRegisterLayerDefinitions(final EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(PonyModel.LAYER_LOCATION, PonyModel::createBodyLayer); event.registerLayerDefinition(PonyModelSlim.LAYER_LOCATION, PonyModelSlim::createBodyLayer); event.registerLayerDefinition(PegasusModel.LAYER_LOCATION, PegasusModel::createBodyLayer); event.registerLayerDefinition(UnicornModel.LAYER_LOCATION, UnicornModel::createBodyLayer); event.registerLayerDefinition(InnerPonyArmorModel.LAYER_LOCATION, InnerPonyArmorModel::createBodyLayer); event.registerLayerDefinition(OuterPonyArmorModel.LAYER_LOCATION, OuterPonyArmorModel::createBodyLayer); } @SubscribeEvent public static void onClientSetup(final FMLClientSetupEvent event) { event.enqueueWork(() -> { try { final EntityRenderDispatcher dispatcher = Minecraft.getInstance().getEntityRenderDispatcher(); final Field renderersField = getEntityRenderDispatcherField("playerRenderers"); final Field itemInHandRenderer = getEntityRenderDispatcherField("itemInHandRenderer"); @SuppressWarnings("unchecked") final Map<String, EntityRenderer<? extends Player>> playerRenderers = (Map<String, EntityRenderer<? extends Player>>)renderersField.get(dispatcher); final PonyPlayerWrapperRenderer renderer = new PonyPlayerWrapperRenderer( new EntityRendererProvider.Context( dispatcher, Minecraft.getInstance().getItemRenderer(), Minecraft.getInstance().getBlockRenderer(), (ItemInHandRenderer)itemInHandRenderer.get(dispatcher), Minecraft.getInstance().getResourceManager(), Minecraft.getInstance().getEntityModels(), Minecraft.getInstance().font ) ); playerRenderers.put("default", renderer); playerRenderers.put("slim", renderer); System.out.println("Player renderers replaced"); } catch (final Exception e) { throw new RuntimeException("Failed to replace player renderers", e); } }); } private static Field getEntityRenderDispatcherField(final String fieldName) throws NoSuchFieldException { final Field field = EntityRenderDispatcher.class.getDeclaredField(fieldName); field.setAccessible(true); return field; } } But I receive the error before Minecraft Client appears (RuntimeException: Failed to replace player renderers - from ClientRenderers onClientSetup() method - and its cause below): java.lang.IllegalArgumentException: No model for layer anotherlittlepony:earth_pony#main at net.minecraft.client.model.geom.EntityModelSet.bakeLayer(EntityModelSet.java:18) ~[forge-1.20.1-47.4.0_mapped_official_1.20.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.EntityRendererProvider$Context.bakeLayer(EntityRendererProvider.java:69) ~[forge-1.20.1-47.4.0_mapped_official_1.20.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at com.thuggeelya.anotherlittlepony.client.renderer.pony.PonyPlayerRenderer.<init>(PonyPlayerRenderer.java:32) ~[main/:?] {re:classloading} at com.thuggeelya.anotherlittlepony.client.renderer.pony.PonyPlayerWrapperRenderer.<init>(PonyPlayerWrapperRenderer.java:24) ~[main/:?] {re:classloading} at com.thuggeelya.anotherlittlepony.client.renderer.ClientRenderers.lambda$onClientSetup$0(ClientRenderers.java:79) ~[main/:?] {re:classloading} ... 33 more Problem appears when EntityRendererProvider context tries to bakeLayer with my model layer location: new PonyModel(context.bakeLayer(PonyModel.LAYER_LOCATION)); // PonyPlayerRenderer.java:32 public class PonyModel extends PlayerModel<AbstractClientPlayer> { // the model class itself public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation( ResourceLocation.fromNamespaceAndPath(MODID, "earth_pony"), "main" ); public PonyModel(final ModelPart root) { super(root, false); } public static LayerDefinition createBodyLayer() { // some CubeListBuilder stuff for model appearance } } Textures PNGs are placed at: resources/assets/[my mod id]/textures/entity. My forge version is 1.20.1. Would appreciate any help.
    • Well, a bit more information about what you're trying to do would be helpful. e.g. why you're trying to use "INVOKE_ASSIGN" instead of "INVOKE". "INVOKE_ASSIGN" calls your code after the "target" is called and its value is stored, if applicable. "INVOKE" calls your code before the target is called. "target" expects a fully qualified name, as per the SpongePowered docs, if that name is going to be remapped (which it will be if your injecting into Minecraft itself and not another mod). For more information on fully qualified names versus canonical names, see the Java specifications. Here's an example of a working "@At" from my own code that targets the "getClosestsVulnerablePlayerToEntity" call inside a mob's logic: @At(value = "INVOKE_ASSIGN", target = "net.minecraft.world.World.getClosestVulnerablePlayerToEntity(Lnet/minecraft/entity/Entity;D)Lnet/minecraft/entity/player/EntityPlayer;") Hope this helps!
    • Ran it one more time just to check, and there's no errors this time on the log??? Log : https://mclo.gs/LnuaAiu I tried allocating more memory to the modpack, around 8000MB and it's still the same; stopping at "LOAD_REGISTRIES". Are some of the mods clashing, maybe? I have no clue what to do LOL
    • Tried removing some biome generation mods and test ran it again, but it's still the same; still not responding as soon as it gets to "LOAD_REGISTRIES". This time with more errors though. Log : https://mclo.gs/uygZzD8 Is there too little memory allocated to the modpack maybe? Can someone help please.    (T.T)💔
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