Posted May 2, 20232 yr The event will send message to player every five seconds, but it seemed that it will send message twice, how to solve it? public static void TickEvent(TickEvent.PlayerTickEvent event) { Player player = event.player; CompoundTag data = player.getPersistentData(); int TmpNum = player.tickCount; if(data.contains("Green") && (data.getInt("Green") == 0) && (!player.getLevel().isClientSide()) && (TmpNum % 100 == 0) && player instanceof ServerPlayer) { player.sendSystemMessage(Component.literal("test!")); } }
May 2, 20232 yr https://forums.minecraftforge.net/topic/122908-removing-potion-effect-after-death/#comment-534634 Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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