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Posted

Hi all...

 

More strange issues with updating to 1.6...

 

My textures work/bind fine while in eclipse, but in the released mod loaded into a MC instance, they don't load properly.

 

output error is as follows:

Client> 2013-09-21 19:32:04 [WARNING] [Minecraft-Client] Failed to load texture: ancientwarfare:/textures/models/crafting/teCivilEngineeringStation.png
Client> java.io.FileNotFoundException: ancientwarfare:/textures/models/crafting/teCivilEngineeringStation.png

 

Even stranger...it is only textures that are used for models, and not blocks/icons...

 

iug4.png

 

textures are located in the .zip at assets/ancientwarfare/textures/*

 

I can verify that the textures are in the zip, in the proper locations -- they just won't load properly with the released/obfuscated mod.

 

Any ideas?

 

Thanks,

 

Shadowmage

Show some code. There are multiple causes for this:

Package not lowercase.

Wrong zip structure.

Wrong ResourceLocation use (since it is custom model rendering).

If you ahve a packaging issue, ALWAYS ALWAYS ALWAYS post the package.

Seriously it 1000x easier to check the issue directly then it is to speculate over the internet.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • Author

Thanks for the responses guys...I found the cause of the issue though after a bit of extra investigation.

 

Essentially it boiled down to me having an extra '/' at the start of the path when I was creating the resource locations for model textures.  Not precisely sure why it would work fine in eclipse and not when packaged, but changing '/textures/'  to 'textures/' on my bind call eliminated the issue.

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