Posted May 4, 20232 yr As mentioned in a previous post, I'm working on porting my mod from MC 1.16.5 to MC 1.18.2 and now my fluid setup class is causing Minecraft to crash. What am I doing wrong with my fluid setup? Fluid setup class Crash report and log of last launch attempt Edited May 4, 20232 yr by NetherNoah777
May 4, 20232 yr It is not the purpose of this forum to teach basic java. But try this stripped down emulation of your code: public class Test { public static record Fluid(Map<String, String> properties) {} public static Supplier<Fluid> FLUID = getFluid(Test.FLUID_PROPERTIES); // FLUID_PROPERTIES = null at this point public static Map<String, String> FLUID_PROPERTIES = Map.of("test", "Hello"); public static Supplier<Fluid> getFluid(Map<String, String> properties) { return () -> new Fluid(properties); } public static void main(String[] args) { System.out.println(FLUID.get().properties()); // prints null } } Now try this: public class Test { public static record Fluid(Map<String, String> properties) {} public static Supplier<Fluid> FLUID = getFluid(() -> Test.FLUID_PROPERTIES); // So pass a supplier instead to defer access public static Map<String, String> FLUID_PROPERTIES = Map.of("test", "Hello"); public static Supplier<Fluid> getFluid(Supplier<Map<String, String>> properties) { return () -> new Fluid(properties.get()); } public static void main(String[] args) { System.out.println(FLUID.get().properties()); // prints {test=Hello} } } If you don't understand how static initialisation and suppliers work, you have little chance at writing a mod correctly. Both Forge and Vanilla use this technique ubiquitously. Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
May 4, 20232 yr Author I think you solved my problem. Thank you so much! I changed the parameter in get fluid() from ForgeFlowingFluid.Properties to Supplier<ForgeFlowingFluid.Properties> and Minecraft finally launched! Edited May 4, 20232 yr by NetherNoah777
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