Posted May 4, 20232 yr I'm looking for something like the hurtEnemy() method but for all projectiles that are shot out of my custom bow.
May 4, 20232 yr That's a super vague question. hurtEnemy() is only used by vanilla to take durability off weapons, something that happens when you fire the projectile rather than hitting the enemy for bows. Anyway, if its your Projectile you can override onHitEntity() - otherwise there is a ProjectileImpactEvent for other people's projectiles. Projectiles can remember their "owner". How you tie it back to the bow, I don't know. Maybe player.getItemInHand() ? But that's going to be unreliable. The player could have done anything with the bow by the time the projectile hits the entity. e.g. accidently dropped it in lava 🙂 Edited May 4, 20232 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.