Jump to content

I need to perform an action on an entity every 5 seconds


Miguel654

Recommended Posts

Don't expect us to write/design your mod for you.

 

But the simplest way is to add some code to your entity's tick() method and then check the ticks

@Override 
public void tick() {
        super.tick();
        if (!this.level.isClientSide && this.tickCount % 100 == 0) { // 100 ticks = 20 * 5 = 5 seconds
           // do stuff
        }
}

You can use LivingTickEvent if it is not your entity.

 

Or you can create your own tick/cooldown counter for your entity.

e.g. look at "chargeTime" in the GhastShootFireballGoal for a vanilla example of a cooldown.

There are many other examples in vanilla of varying complications, e.g. animal breeding, villager trading, etc.

 

Finally, you can look on github at the source code for a mod that does something similar to what you are trying to do.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

10 hours ago, warjort said:

Don't expect us to write/design your mod for you.

 

But the simplest way is to add some code to your entity's tick() method and then check the ticks

@Override 
public void tick() {
        super.tick();
        if (!this.level.isClientSide && this.tickCount % 100 == 0) { // 100 ticks = 20 * 5 = 5 seconds
           // do stuff
        }
}

You can use LivingTickEvent if it is not your entity.

 

Or you can create your own tick/cooldown counter for your entity.

e.g. look at "chargeTime" in the GhastShootFireballGoal for a vanilla example of a cooldown.

There are many other examples in vanilla of varying complications, e.g. animal breeding, villager trading, etc.

 

Finally, you can look on github at the source code for a mod that does something similar to what you are trying to do.

Thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.